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@tool | |
extends NoiseTexture2D | |
class_name BakeableNoiseTexture2D | |
#clickable button to execute the bake (can be exchanged with @tool_button when godot 4.4 is out) | |
@export var bake: bool = false: | |
set(value): | |
bake = false | |
bake_execute() | |
## choose bake extension |