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/* | |
Basically draws a calculator and all the logic inside. | |
programmed by: Juan Sebastian Munoz Arango | |
[email protected] | |
October | |
*/ | |
using UnityEngine; |
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“Always Up” (referring to sun) = Siempre de dia | |
“Always Down” (referring to sun) = Siempre de noche | |
“Hemisphere” = Hemisferio | |
“Northern” (referring to northern hemisphere) = hemisferio norte | |
“Southern” (referring to northern hemisphere) = hemisferio sur | |
“City Map” = mapa de la ciudad | |
“No Cities” = no hay ciudades | |
“Tap + to add a new city” = Unda + para adicionar una nueva ciudad | |
“Units” = Unidades | |
“System Timezone” = sistema de zona horaria |
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“Always Up” (referring to sun) = Siempre de dia | |
“Always Down” (referring to sun) = Siempre de noche | |
“Hemisphere” = Hemisferio | |
“Northern” (referring to northern hemisphere) = hemisferio norte | |
“Southern” (referring to northern hemisphere) = hemisferio sur | |
“City Map” = mapa de la ciudad | |
“No Cities” = no hay ciudades | |
“Tap + to add a new city” = Unda + para adicionar una nueva ciudad | |
“Units” = Unidades | |
“System Timezone” = Coordenadas horarias (not sure 100%) |
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/************ revisamos que el web player haya finalizado de cargar ************/ | |
if(Application.GetStreamProgressForLevel(0) == 1 && !finishedLoadingApp){ | |
Application.ExternalCall("FinishedLoadingApp"); | |
finishedLoadingApp = true; | |
} | |
/*******************************************************************************/ | |
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