git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
git clone [email protected]:YOUR-USERNAME/YOUR-FORKED-REPO.git
cd into/cloned/fork-repo
git remote add upstream git://github.com/ORIGINAL-DEV-USERNAME/REPO-YOU-FORKED-FROM.git
git fetch upstream
// Copyright (c) 2012 Calvin Rien | |
// http://the.darktable.com | |
// | |
// This software is provided 'as-is', without any express or implied warranty. In | |
// no event will the authors be held liable for any damages arising from the use | |
// of this software. | |
// | |
// Permission is granted to anyone to use this software for any purpose, | |
// including commercial applications, and to alter it and redistribute it freely, | |
// subject to the following restrictions: |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/** | |
DownloadManager | |
@author koki ibukuro | |
*/ | |
public class DownloadManager : MonoBehaviour , System.IDisposable { | |
// using classes |
This is my constantly updated CS:GO autoexec config. Changelogs can be found under revisions here
Put autoexec.cfg in ...\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\cfg
or take what you want from it and add to your autoexec config!
After the Wild West Simulator 2015 update, video.txt needs to be put in ...\Steam\userdata\<Steam3 ID>\730\local\cfg
<!doctype html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>K-Shoot MANIA to EffectDrive/SDVXviewer converter</title> | |
</head> | |
<body> | |
<h1><a href="http://kshoot.client.jp/">K-Shoot MANIA</a> to <a href="http://effectdrive.web.fc2.com/">EffectDrive</a>/<a href="http://sdvxviewer.wiki.fc2.com/">SDVXviewer</a> converter</h1> | |
<table border="1" width="80%" style="text-align:center"> | |
<tr><th width="50%">K-Shoot MANIA pattern (<code>*.txt</code>) here</th><th width="50%">Save this to EffectDrive's <code>Drv\*\*.drv</code></th></tr> |
// -- | |
// The MIT License | |
// | |
// Copyright (c) 2013 tatsuhiko yamamura | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | |
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR |
// Put your file to "YOUR_UNITY_PROJ/Assets/StreamingAssets" | |
// example: "YOUR_UNITY_PROJ/Assets/StreamingAssets/db.bytes" | |
string dbPath = ""; | |
if (Application.platform == RuntimePlatform.Android) | |
{ | |
// Android | |
string oriPath = System.IO.Path.Combine(Application.streamingAssetsPath, "db.bytes"); | |
using System; | |
using NAudio.Wave; | |
using NAudio.Wave.SampleProviders; | |
namespace FireAndForgetAudioSample | |
{ | |
class AudioPlaybackEngine : IDisposable | |
{ | |
private readonly IWavePlayer outputDevice; | |
private readonly MixingSampleProvider mixer; |
Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.
In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.
Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j
var fs = require('fs'); | |
fs.readFile('subtitle.srt', function(error, data) { | |
if(error) | |
throw error; | |
var text = data.toString(); | |
var lines = text.split('\n'); | |
var output = []; |