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| class BlendedCirclesRenderer: NSObject, MTKViewDelegate { | |
| var device: MTLDevice! | |
| var commandQueue: MTLCommandQueue! | |
| var pipelineState: MTLRenderPipelineState! | |
| var time: Float = 0.0 | |
| init(device: MTLDevice = MTLCreateSystemDefaultDevice()!) { | |
| self.device = device | |
| self.commandQueue = device.makeCommandQueue() | |
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| class MultiCircleRenderer: NSObject, MTKViewDelegate { | |
| var device: MTLDevice! | |
| var commandQueue: MTLCommandQueue! | |
| var pipelineState: MTLRenderPipelineState! | |
| var time: Float = 0.0 | |
| init(device: MTLDevice = MTLCreateSystemDefaultDevice()!) { | |
| self.device = device | |
| self.commandQueue = device.makeCommandQueue() | |
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| struct AnimatedCircleMetalView: UIViewRepresentable { | |
| func makeUIView(context: Context) -> MTKView { | |
| let metalView = MTKView() | |
| metalView.device = MTLCreateSystemDefaultDevice() | |
| metalView.framebufferOnly = false | |
| metalView.colorPixelFormat = .bgra8Unorm | |
| metalView.delegate = context.coordinator | |
| return metalView | |
| } | |
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| class AnimatedCircleRenderer: NSObject, MTKViewDelegate { | |
| var device: MTLDevice! | |
| var commandQueue: MTLCommandQueue! | |
| var pipelineState: MTLRenderPipelineState! | |
| var time: Float = 0.0 // New time variable for animation | |
| init(device: MTLDevice = MTLCreateSystemDefaultDevice()!) { | |
| self.device = device | |
| self.commandQueue = device.makeCommandQueue() | |
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| class SmoothCircleRenderer: NSObject, MTKViewDelegate { | |
| var device: MTLDevice! | |
| var commandQueue: MTLCommandQueue! | |
| var pipelineState: MTLRenderPipelineState! | |
| init(device: MTLDevice = MTLCreateSystemDefaultDevice()!) { | |
| self.device = device | |
| self.commandQueue = device.makeCommandQueue() | |
| let library = device.makeDefaultLibrary() |