Seems well-organized, wish I had read that years ago - things I found out about rendering by trial and lots of errors are clearly stated there. It probably helped for comprehension that I struggled with these for years but now things make sense.
Approach is clearly a scene-graph but more involved than libgdx's 3D framework: lots of built-in techniques (e.g. for Shadows), implementations of frequently-used algorithms (BSPs, Octrees), etc.
Own binary model format with pre-computed LODs / edge lists, exporter available from Blender: blender2ogre (supports Blender up to 2.66)