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I/ActivityManager( 310): START {cmp=com.nevargames.swoon/.SwoonGame u=0} from pid 526 | |
I/ActivityManager( 310): Start proc com.nevargames.swoon for activity com.nevargames.swoon/.SwoonGame: pid=13448 uid=10049 gids={1015, 1023, 1028} | |
D/dalvikvm(13448): Trying to load lib /data/data/com.nevargames.swoon/lib/libSDL2.so 0x4193e6b0 | |
D/dalvikvm(13448): Added shared lib /data/data/com.nevargames.swoon/lib/libSDL2.so 0x4193e6b0 | |
D/dalvikvm(13448): Trying to load lib /data/data/com.nevargames.swoon/lib/libsdk.so 0x4193e6b0 | |
D/dalvikvm(13448): Added shared lib /data/data/com.nevargames.swoon/lib/libsdk.so 0x4193e6b0 | |
D/dalvikvm(13448): No JNI_OnLoad found in /data/data/com.nevargames.swoon/lib/libsdk.so 0x4193e6b0, skipping init | |
D/dalvikvm(13448): Trying to load lib /data/data/com.nevargames.swoon/lib/libdeadlogger.so 0x4193e6b0 | |
D/dalvikvm(13448): Added shared lib /data/data/com.nevargames.swoon/lib/libdeadlogger.so 0x4193e6b0 | |
D/dalvikvm(13448): No JNI_OnLoad found in /data/data/com.nevargames.swoon/lib/libdeadlogger.so |
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@numans[0].board(@vehicle) | |
@numans[1].board(@vehicle) | |
@vehicle.fly('#2098') | |
@numans[0].board(@vehicle) | |
@vehicle.fly('#5092') | |
@numans[0].board(@vehicle) | |
@numans[2].board(@vehicle) | |
@vehicle.fly('#2098') |
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#!/bin/bash | |
# Open Hexagon Shell Script | |
# Written by Ethan "flibitijibibo" Lee | |
# Move to script's directory | |
cd "`dirname "$0"`" | |
# Get the kernel/architecture information | |
UNAME=`uname` | |
ARCH=`uname -m` |
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#!/bin/bash | |
cd "${0%/*}" | |
./isaac |
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int temp; | |
if (condition) { | |
temp = 42; | |
} else { | |
temp = 16; | |
} | |
blah(temp); |
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void gnaar_ui__Frame_initEvents_impl(gnaar_ui__Frame* this) { | |
__gnaar_ui_closure1000_ctx* __ctx1001 = lang_Memory__gc_malloc(((lang_types__Class*)__gnaar_ui_closure1000_ctx_class())->size); | |
(*(__ctx1001)) = (__gnaar_ui_closure1000_ctx) { | |
this | |
}; | |
lang_types__Closure __closure1002 = (lang_types__Closure) { | |
gnaar_ui____gnaar_ui_closure1000_thunk, | |
__ctx1001 | |
}; | |
dye_input__Input_onMousePress(this->input, SDL_BUTTON_LEFT, __closure1002); |
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/** | |
* With template, everything is inlined - the struct | |
* type is written inline, the methods become macros, | |
* so there should be no symbol conflict | |
*/ | |
MyArray: cover template <T> { | |
length: Int | |
data: T* |
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Sack: cover template <Kalamazoo> { | |
init: func@ { | |
"Sack with elements of size %d" printfln(Kalamazoo size) | |
} | |
} | |
main: func { | |
s := makeSack(Int) | |
} |
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// our stuff | |
import myarray | |
// sdk stuff | |
import structs/ArrayList | |
main: func { | |
ints := MyArray<Int> new(1) | |
ints[0] = 1 |
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/** | |
* With template, everything is inlined - the struct | |
* type is written inline, the methods become macros, | |
* so there should be no symbol conflict | |
*/ | |
MyArray: cover template <T> { | |
length: Int | |
data: T* |