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| import Canvas from '../library/Canvas'; | |
| import Program from '../library/Program'; | |
| import Shader from '../library/Shader'; | |
| const canvas = new Canvas(640, 480); | |
| const image = new Image(); | |
| const program = new Program(canvas, [ | |
| new Shader.Vertex(` | |
| in vec2 i_Position; | |
| in vec2 i_Sample; | |
| uniform vec2 u_Resolution; | |
| out vec2 o_Sample; | |
| void main () { | |
| vec2 one = i_Position / u_Resolution; | |
| vec2 two = one * 2.0; | |
| vec2 clip = two - 1.0; | |
| vec2 flip = vec2(1.0, -1.0); | |
| gl_Position = vec4(clip * flip, 0.0, 1.0); | |
| o_Sample = i_Sample; | |
| } | |
| `), | |
| new Shader.Fragment(` | |
| precision mediump float; | |
| in vec2 o_Sample; | |
| uniform sampler2D u_Texture; | |
| out vec4 o_Color; | |
| void main () { | |
| o_Color = texture(u_Texture, o_Sample); | |
| } | |
| `) | |
| ]); | |
| program.compile(); | |
| program.use(); | |
| program.setUniform('u_Resolution', new Float32Array([ | |
| program.canvas.element.width, | |
| program.canvas.element.height | |
| ])); | |
| image.onload = () => { | |
| program.setUniform('u_Texture', image); | |
| program.setInput('i_Position', new Float32Array([ | |
| 0, 0, | |
| image.width, 0, | |
| 0, image.height, | |
| 0, image.height, | |
| image.width, 0, | |
| image.width, image.height | |
| ])); | |
| program.setInput('i_Sample', new Float32Array([ | |
| 0, 0, | |
| 1, 0, | |
| 0, 1, | |
| 0, 1, | |
| 1, 0, | |
| 1, 1 | |
| ])); | |
| canvas.clear(0, 0, 0, 1); | |
| canvas.drawTriangles(0, 6); | |
| }; | |
| image.src = './tests/assets/troll.png'; | |
| document.body.append(canvas.element); |
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