title | subtitle | layout |
---|---|---|
Tic Tac Toe in miniKanren |
Simple Good Old-Fashioned AI. |
default |
January 28, 2016
Nearly one year ago, I made a program called jing-logic. A
title | subtitle | layout |
---|---|---|
Tic Tac Toe in miniKanren |
Simple Good Old-Fashioned AI. |
default |
January 28, 2016
Nearly one year ago, I made a program called jing-logic. A
Picking the right architecture = Picking the right battles + Managing trade-offs
;;; initfile --- Summary: | |
;;; Commentary: | |
;; Emacs 25.1 and newer tested | |
;;; Code: | |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | |
;; Configuration/Customization: | |
;; Defines global variables that are later used to customize and set | |
;; up packages. | |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
// License: Apache-2.0 / MIT | |
use bevy::core_pipeline::{ | |
draw_3d_graph, node, AlphaMask3d, Opaque3d, RenderTargetClearColors, Transparent3d, | |
}; | |
use bevy::prelude::*; | |
use bevy::reflect::TypeUuid; | |
use bevy::render::camera::{ActiveCamera, CameraTypePlugin, RenderTarget}; | |
use bevy::render::render_asset::RenderAssets; | |
use bevy::render::render_graph::{NodeRunError, RenderGraph, RenderGraphContext, SlotValue}; |