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script for the NES game Tetris with support for the NTSC, PAL, and three game cartridge versions, compatible with BizHawk 2.9.1, Mesen 0.9.9, and Mesen 2 | |
on frames where the score addition routine gets run, calculates after how many cycles the "switch_s_plus_2a" subroutine is reached each time | |
intended to help analyze program counter corruption (game crash/ACE) | |
the script displays a table on screen showing the number of cycles between reaching the NMI handler and reaching "switch_s_plus_2a", on frames where score is calculated | |
columns "sw0" to "sw7" refer to the 8 times "switch_s_plus_2a" is reached | |
the "real" column shows the real cycle times, as measured with breakpoints | |
the "pred" column shows predicted cycle times, calculated at the start of the NMI based on the console state; the function calculating these contains comments detailing cycle times for particular parts of code | |
the "simp" column shows simplified cycle times, also calculated at the start of the NMI; the result should be the same as in t |