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@lewislepton
lewislepton / glsl.json
Last active March 30, 2025 15:04
GLSL snippets for visual studio code/kode studio
/*
AUTO-COMPLETE SNIPPETS FOR GLSL WITHIN VISUAL CODE STUDIO
Lewis Lepton
https://lewislepton.com
useful places that i grabbed info from
http://www.shaderific.com/glsl
https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language
plus various other papers & books
*/
@ernsheong
ernsheong / access-mac-localhost-from-parallels-desktop-ie-edge.md
Last active December 8, 2024 09:48
Accessing macOS localhost from Parallels Desktop IE or Edge

Access macOS localhost from IE or Edge within Parallels Desktop

This issue is so infuriating that I'm going to take some time to write about it.

  1. MOST IMPORTANT. Your local development server must be bound to IP address 0.0.0.0. Some do this by default, but many don't. You need to make sure that you run your local server with correct IP bindings. You may need to provide additional flags to your serve commands e.g. polymer serve --hostname domain.local, hugo serve --bind 0.0.0.0. If you use a named domain like domain.local, it has to be defined in /etc/hosts and pointing at 0.0.0.0.

  2. My Parallels setting is using Shared Network, nothing special there.

  3. Open macOS Terminal and type ifconfig. Look for the value under vnic0 > inet. It is typically 10.211.55.2.

@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active April 5, 2025 17:25
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
@mattdesl
mattdesl / IceMaterial.js
Last active May 17, 2024 09:48
fast subsurface scattering in ThreeJS PBR material — see "TRANSLUCENCY" in the frag shader
const glslify = require('glslify');
const path = require('path');
const assign = require('object-assign');
const defined = require('defined');
// This is the original source, we will copy + paste it for our own GLSL
// const vertexShader = THREE.ShaderChunk.meshphysical_vert;
// const fragmentShader = THREE.ShaderChunk.meshphysical_frag;
// Our custom shaders
/*
Streamlined Shopify theme development.
NOTE: depends on module gulp-shopify-theme
npm install --save-dev yargs gulp gulp-sass gulp-changed gulp-sourcemaps gulp-autoprefixer gulp-uglify gulp-concat gulp-replace gulp-plumber gulp-babel browser-sync gulp-if del gulp-add-src gulp-rename gulp-yaml gulp-shopify-theme
Highlights:
- https proxying via BrowserSync
@vicrucann
vicrucann / bezier.frag
Last active February 24, 2024 23:00
GLSL shader that allows to draw smooth and thick Bezier lines in 3D; added fog effect; using OpenSceneGraph for visualization
#version 330
in VertexData{
vec4 mColor;
} VertexIn;
void main(void)
{
gl_FragColor = VertexIn.mColor;
}
@msmfsd
msmfsd / es7-async-await.js
Last active February 4, 2024 17:38
Javascript fetch JSON with ES7 Async Await
// Async/Await requirements: Latest Chrome/FF browser or Babel: https://babeljs.io/docs/plugins/transform-async-to-generator/
// Fetch requirements: Latest Chrome/FF browser or Github fetch polyfill: https://github.com/github/fetch
// async function
async function fetchAsync () {
// await response of fetch call
let response = await fetch('https://api.github.com');
// only proceed once promise is resolved
let data = await response.json();
// only proceed once second promise is resolved
/**
* A plugin to make your sprites explode in pieces. :-)
* For Phaser 2.4.x
*
* This was uploaded on request, and is a unmodified version of the one I use in my game "Robotic Conflict". It will contain bugs, poor practieses or even parts built on special cases used by Robotic Conflict.
*
* Feedback to [email protected]
*
* See this exact version in action here, Robotic Conflict: http://dev.niklasberg.se/roboticConflict/
*/
@biilmann
biilmann / readme.md
Created October 14, 2015 22:07
Quick Guide to Private NPM Modules on Netlify

Using NPM Private Modules on Netlify

Create a .npmrc file for your project like this:

//registry.npmjs.org/:_authToken=${NPM_TOKEN}

Then find your token inside the ~/.npmrc file in your home folder and set it as an NPM_TOKEN environment variable through netlify's admin UI.

@paulirish
paulirish / what-forces-layout.md
Last active April 3, 2025 02:13
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent