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c++ -o nsTimerImpl.o -c -I../../dist/stl_wrappers -I../../dist/system_wrappers -include /home/cedric/tmp/stack/mozilla-all/config/gcc_hidden.h -DMOZILLA_INTERNAL_API -DOSTYPE=\"Linux3.0\" -DOSARCH=Linux -D_IMPL_NS_COM -I/home/cedric/tmp/stack/mozilla-all/xpcom/threads/../components -I/home/cedric/tmp/stack/mozilla-all/xpcom/threads -I. -I../../dist/include -I../../dist/include/nsprpub -I/home/cedric/tmp/stack/mozilla-all/obj-x86_64-unknown-linux-gnu-DEBUG-firefox/dist/include/nspr -I/home/cedric/tmp/stack/mozilla-all/obj-x86_64-unknown-linux-gnu-DEBUG-firefox/dist/include/nss -fPIC -fno-rtti -fno-exceptions -Wall -Wpointer-arith -Woverloaded-virtual -Wsynth -Wno-ctor-dtor-privacy -Wno-non-virtual-dtor -Wcast-align -Wno-invalid-offsetof -Wno-variadic-macros -Werror=return-type -pedantic -Wno-long-long -fno-strict-aliasing -std=gnu++0x -pthread -ffunction-sections -fdata-sections -pipe -DDEBUG -D_DEBUG -DTRACING -g -fno-omit-frame-pointer -DMOZILLA_CLIENT -include ../../mozilla-config.h -MD -MF .deps/ |
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diff --git a/gfx/thebes/nsCoreAnimationSupport.mm b/gfx/thebes/nsCoreAnimationSupport.mm | |
index 3f85894..ca16498 100644 | |
--- a/gfx/thebes/nsCoreAnimationSupport.mm | |
+++ b/gfx/thebes/nsCoreAnimationSupport.mm | |
@@ -451,6 +451,7 @@ nsresult nsCARenderer::SetupRenderer(void *aCALayer, int aWidth, int aHeight) { | |
CARenderer* caRenderer = nsnull; | |
CGLPixelFormatAttribute attributes[] = { | |
+ kCGLPFANoRecovery, | |
kCGLPFAAccelerated, |
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[ New ] [ Import ] | Search | | |
[.] default.css 28 rules. | |
[.] extra.css 9 rules. | |
__________________________________ | |
*Style sheets* | Overview | |
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> There's a lot of fundamental differences between Lua and Javascript, even at | |
> the syntax level. | |
Syntax differences are easy to come by. The problem are semantics. | |
Don't get me wrong, but I got the impressions this approach is a bit | |
naive missing the experience from larger projects in both languages. | |
* JS arrays are indexed with 0. Lua with 1, resulting at least with | |
issues with length operators. |
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// open one (and only) Scratchpad in chrome/browser context, then: | |
let scratchpadWindow = Services.wm.getEnumerator("devtools:scratchpad").getNext(); |
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/* | |
* This is a JavaScript Scratchpad. | |
* | |
* Enter some JavaScript, then Right Click or choose from the Execute Menu: | |
* 1. Run to evaluate the selected text, | |
* 2. Inspect to bring up an Object Inspector on the result, or, | |
* 3. Display to insert the result in a comment after the selection. | |
*/ | |
function binarySearch(key, array) |
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function wrap(aObject) | |
{ | |
if (aObject === undefined || aObject === null) { | |
return aObject; | |
} | |
let type = typeof(aObject); | |
if (type == "string" || type == "number" || type == "boolean" || type == "function") { | |
return aObject; | |
} |
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