Skip to content

Instantly share code, notes, and snippets.

@magthe
magthe / msys2.reg
Created September 11, 2014 06:56
MSYS2 "Open Here" registry settings
Windows Registry Editor Version 5.00
[HKEY_CLASSES_ROOT\Directory\Background\shell\open_msys2]
@="Open MSYS2 here"
[HKEY_CLASSES_ROOT\Directory\Background\shell\open_msys2\command]
@="c:\\msys64\\usr\\bin\\mintty.exe /bin/sh -lc 'cd \"$(cygpath \"%V\")\"; exec bash'"
[HKEY_CLASSES_ROOT\Folder\shell\open_msys2]
@="Open MSYS2 here"
@yig
yig / JavaScript reference.md
Last active April 21, 2024 23:36
An overview of JavaScript best practices. Geared towards someone with a C/C++/Java/Python background.

JavaScript reference for non-JavaScript programmers

Author: Yotam Gingold
License: Public Domain (CC0)

This document is intended as a reference or introduction to JavaScript for someone familiar with a language like C/C++/Java or Python. It follows best practices and gathers the scattered wisdom from matny stackoverflow questions and in-depth JavaScript essays. It relies on no external libraries.

@JiaxiangZheng
JiaxiangZheng / computeRigidTransformUsingSVD.cpp
Last active November 22, 2022 07:13
compute the rigid transformation using SVD with library [Eigen](http://eigen.tuxfamily.org/), usally useful in ICP registration or related works.
//using Eigen's SVD to fastly compute the rigid transformation between two point clouds.
#include <iostream>
#include <ctime>
#include <Eigen/SVD>
#include <Eigen/Dense>
#include <Eigen/Sparse>
#include <Eigen/Geometry>
using namespace Eigen;
@roxlu
roxlu / YUV420PGrabber.cpp
Created July 2, 2013 08:36
OpenGL RGB > YUV420P shader/class (doesn't do much more. implementation/usage is up to you)
#include <assert.h>
#include <roxlu/core/Utils.h>
#include <roxlu/core/Log.h>
#include "YUV420PGrabber.h"
YUV420PGrabber::YUV420PGrabber()
:y_prog(0)
,y_vert(0)
,y_frag(0)
,uv_prog(0)
@neshume
neshume / gist:3888598
Created October 14, 2012 13:31
Create a DC OpenGL for multiple cards
#include <string.h>
#include <windows.h>
#include <gl/gl.h>
#include "glext.h"
#include "wglext.h"
HWND WINAPI window_from_dc_replacement(HDC dc)
{
static HWND wnd = NULL;
@shinout
shinout / LICENSE
Created September 21, 2011 16:15
Topological sort in JavaScript
Copyright 2012 Shin Suzuki<[email protected]>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
@aras-p
aras-p / mvp.js
Created June 6, 2011 17:30
UNITY_MATRIX_MVP et al equivalents in script
// world, view, projection matrices
var world = obj.transform.localToWorldMatrix;
var view = cam.worldToCameraMatrix;
var proj = cam.projectionMatrix;
// the actual projection matrix used in shaders
// is actually massaged a bit to work across all platforms
// (different Z value ranges etc.)
var gpuProj = GL.GetGPUProjectionMatrix (proj, false);
var gpuMV = view * world; // UNITY_MATRIX_MV
@ryanflorence
ryanflorence / static_server.js
Last active February 27, 2025 06:28
Node.JS static file web server. Put it in your path to fire up servers in any directory, takes an optional port argument.
var http = require("http"),
url = require("url"),
path = require("path"),
fs = require("fs")
port = process.argv[2] || 8888;
http.createServer(function(request, response) {
var uri = url.parse(request.url).pathname
, filename = path.join(process.cwd(), uri);