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// Create Base64 Object | |
var Base64={_keyStr:"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",encode:function(e){var t="";var n,r,i,s,o,u,a;var f=0;e=Base64._utf8_encode(e);while(f<e.length){n=e.charCodeAt(f++);r=e.charCodeAt(f++);i=e.charCodeAt(f++);s=n>>2;o=(n&3)<<4|r>>4;u=(r&15)<<2|i>>6;a=i&63;if(isNaN(r)){u=a=64}else if(isNaN(i)){a=64}t=t+this._keyStr.charAt(s)+this._keyStr.charAt(o)+this._keyStr.charAt(u)+this._keyStr.charAt(a)}return t},decode:function(e){var t="";var n,r,i;var s,o,u,a;var f=0;e=e.replace(/[^A-Za-z0-9\+\/\=]/g,"");while(f<e.length){s=this._keyStr.indexOf(e.charAt(f++));o=this._keyStr.indexOf(e.charAt(f++));u=this._keyStr.indexOf(e.charAt(f++));a=this._keyStr.indexOf(e.charAt(f++));n=s<<2|o>>4;r=(o&15)<<4|u>>2;i=(u&3)<<6|a;t=t+String.fromCharCode(n);if(u!=64){t=t+String.fromCharCode(r)}if(a!=64){t=t+String.fromCharCode(i)}}t=Base64._utf8_decode(t);return t},_utf8_encode:function(e){e=e.replace(/\r\n/g,"\n");var t="";for(var n=0;n<e.length;n++){var r=e.charCodeAt(n);if(r |
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/* | |
Using preferred code styling | |
Updated 2015/12/18 | |
Andrew Nesvadba ([email protected]) | |
*/ | |
/* | |
I've wrapped Makoto Matsumoto and Takuji Nishimura's code in a namespace | |
so it's better encapsulated. Now you can have multiple random number generators | |
and they won't stomp all over eachother's state. |
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Storage.prototype.dump = function () { | |
let dump = {}; | |
for (const key in this) { | |
if (this.hasOwnProperty(key)) { | |
try { | |
dump[key] = JSON.parse(this.getItem(key)); | |
} catch (e) { | |
dump[key] = this.getItem(key); | |
} | |
} |