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| // http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
| // http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating | |
| // requestAnimationFrame polyfill by Erik Möller | |
| // fixes from Paul Irish and Tino Zijdel | |
| (function() { | |
| var lastTime = 0; | |
| var vendors = ['ms', 'moz', 'webkit', 'o']; | |
| for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { |
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| class Cell: UITableViewCell { | |
| override func drawRect(rect: CGRect) { | |
| var bubbleSpace = CGRectMake(20.0, self.bounds.origin.y, self.bounds.width - 20, self.bounds.height) | |
| let bubblePath1 = UIBezierPath(roundedRect: bubbleSpace, byRoundingCorners: .TopLeft | .TopRight | .BottomRight, cornerRadii: CGSize(width: 20.0, height: 20.0)) | |
| let bubblePath = UIBezierPath(roundedRect: bubbleSpace, cornerRadius: 20.0) | |
| UIColor.greenColor().setStroke() | |
| UIColor.greenColor().setFill() |
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| // | |
| // CoreGraphics+AspectRatio.swift | |
| // EmptySpriteKitGame | |
| // | |
| // Created by Jamie Kosoy on 11/6/15. | |
| // Copyright © 2015 Arbitrary. All rights reserved. | |
| // | |
| import UIKit | |
| import Foundation |
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| import Foundation | |
| /// Execute a function on a background thread and then handle result | |
| /// in main thread. | |
| func doBackgroundTask<Params, Result>( | |
| params: Params, | |
| backgroundTask: (Params) -> Result, | |
| onComplete: (Result) -> ()) | |
| { | |
| dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) { |
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| - (UIImage *)compressImage:(UIImage *)image{ | |
| float actualHeight = image.size.height; | |
| float actualWidth = image.size.width; | |
| float maxHeight = 600.0; | |
| float maxWidth = 800.0; | |
| float imgRatio = actualWidth/actualHeight; | |
| float maxRatio = maxWidth/maxHeight; | |
| float compressionQuality = 0.5;//50 percent compression | |
| if (actualHeight > maxHeight || actualWidth > maxWidth) { |
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| import Foundation | |
| class StateMachine<P:StateMachineDelegateProtocol>{ | |
| private unowned let delegate:P | |
| private var _state:P.StateType{ | |
| didSet{ | |
| delegate.didTransitionFrom(oldValue, to:_state) | |
| } | |
| } |
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| /*jslint white: true*/ | |
| /*global Phaser*/ | |
| /** | |
| * Defines a glow filter for Web GL. | |
| * @module | |
| */ | |
| Phaser.Filter.Glow = function (game) { | |
| 'use strict'; |
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| // Author - Santosh Rajan | |
| import Foundation | |
| let jsonObject: [AnyObject] = [ | |
| ["name": "John", "age": 21], | |
| ["name": "Bob", "age": 35], | |
| ] | |
| func JSONStringify(value: AnyObject, prettyPrinted: Bool = false) -> String { |
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| function go() { | |
| var userId = prompt('Username?', 'Guest'); | |
| // Consider adding '/<unique id>' if you have multiple games. | |
| var gameRef = new Firebase(GAME_LOCATION); | |
| assignPlayerNumberAndPlayGame(userId, gameRef); | |
| }; | |
| // The maximum number of players. If there are already | |
| // NUM_PLAYERS assigned, users won't be able to join the game. | |
| var NUM_PLAYERS = 4; |
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| <?php | |
| //Simple Ajax Login Form | |
| //Source: http://natko.com/wordpress-ajax-login-without-a-plugin-the-right-way/ | |
| //html | |
| <form id="login" action="login" method="post"> | |
| <h1>Site Login</h1> | |
| <p class="status"></p> | |
| <label for="username">Username</label> | |
| <input id="username" type="text" name="username"> |
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