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| #include <SDL/SDL.h> | |
| #include <SDL/SDL_draw.h> | |
| #include <stdio.h> | |
| #include <math.h> | |
| SDL_Surface* screen; | |
| Uint8 *keys; | |
| int done; | |
| int main(int argc, char *argv[]) |
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| inline void ray(int i, float x, float y, float angle, float fisheye) | |
| { float fx = x - (int)x, fy = y - (int)y; | |
| float xstep, ystep, xdist, ydist, xx, yy, xdistadd, ydistadd; | |
| int xy, yx; | |
| int xdir = (cos(angle)<0 ? 1 : 0), ydir = (sin(angle)<0 ? 1 : 0); | |
| xstep = 1./tan(angle); | |
| xx = x + (ydir ? fy*-xstep : (1-fy)*xstep); | |
| xy = ydir ? (int)y : (int)y+1; | |
| xdist = sqrt((xx-x)*(xx-x) + (xy-y)*(xy-y)); |
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| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <windows.h> | |
| #include <string.h> | |
| #include "SDL.h" | |
| #include "SDL_ttf.h" | |
| #define WIDTH 1024 | |
| #define HEIGHT 600 |
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| void print_as_binary(unsigned int num) | |
| { | |
| unsigned int mask = (1 << 31); | |
| int i; | |
| for (i = 1; i <= 32; i++) { | |
| printf("%d", (num & mask) ? 1 : 0); | |
| mask >>= 1; | |
| if (i % 4 == 0) |
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| #include <allegro.h> | |
| #include <math.h> | |
| #include <time.h> | |
| #define WIDTH 320 | |
| #define HEIGHT 240 | |
| int progress = 0; | |
| int plasma1Thickness = 10, plasma2Thickness = 10, plasma3Thickness = 10; |
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| processor 6502 | |
| prod EQU $0380 | |
| multiplier EQU $0381 | |
| multiplicand EQU $0382 | |
| INCLUDE basic.rom | |
| INCLUDE common.asm | |
| +autoRun |
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| section .bss | |
| intvar resw 1 | |
| section .text | |
| global _start | |
| _start: | |
| push 2 |
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| #include <stdio.h> | |
| #include <math.h> | |
| #include <SDL/SDL.h> | |
| #include <SDL/SDL_draw.h> | |
| #define SCREEN_W 320 | |
| #define SCREEN_H 320 | |
| #define CELL_SIZ 10 |
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| #include <stdio.h> | |
| #include <math.h> | |
| #include <time.h> | |
| #include <ctype.h> | |
| #include <SDL/SDL.h> | |
| #include <SDL/SDL_gfxPrimitives.h> | |
| #include "main.h" | |
| #include "isometric.h" |
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| #include <allegro.h> | |
| #include <stdio.h> | |
| #define V_DIST 100 | |
| #define FAR_Z 1000 | |
| #define NEAR_Z 20 | |
| typedef struct VECTOR3D_TYP { | |
| union { |
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