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def check_for_flow(self): | |
if self.terrain_type == 'grass': | |
return False | |
neighbors = engine.metagrid.get_neighbors(self.pos) | |
did_flow = False | |
for direction in ORDINALS: | |
these_neighbors = neighbors.get(direction) or {} | |
ground_neighbor = these_neighbors.get(LAYER_GROUND) |
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# fixed way | |
def check_for_flow(self): | |
if self.terrain_type == 'grass': | |
return False | |
neighbors = engine.metagrid.get_neighbors(self.pos) | |
flow_dirs = [] | |
for direction in ORDINALS: |
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def hokey_pokey(self): | |
for appendage in [ "left_hand", | |
"right_hand", | |
"left_foot", | |
"right_foot", | |
"whole_head"] : | |
self.put_in(getattr(self,appendage)) | |
self.take_out(getattr(self,appendage)) | |
self.shake_about(getattr(self,appendage)) | |
# it's not really recursive. |
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from PIL import Image | |
from PIL import ImageDraw | |
import lazyopt | |
import random | |
import os | |
this_dir = os.getcwd() | |
images_dir = os.path.join(this_dir,'images') |
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