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Agnis Aldiņš "NeZvērs" nezvers

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nezvers / Platformer obstacle types.txt
Last active January 7, 2023 23:44
Collection of obstacle ideas for platformer games.
Springs - can be used as trap to throw at spike.
Dissapearing block - block that dissapears after landing on it or oscilates over time.
Abyss/ lava - mario abyss or static "floor is lava".
Air fan - constant speed added to the player (horizontal, vertical).
Spikes - visible and trap like.
Saw blades - static and moving.
Falling stuff - falling rocks or thing when player is under it.
Moving floor - factory assembly line floor.
Air current - lifting player up to certain height.
Raising lava - climbing floor of lava.
//Collection of all possible enemies to make easier on designing enemies
//Open for suggestions for entries or categories
walker
critter - just walking
Proximity runner
X proximity - ex: NES Batman 1st stage
Y proximity
guardian - object or position
patrolling
chaser