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| Springs - can be used as trap to throw at spike. | |
| Dissapearing block - block that dissapears after landing on it or oscilates over time. | |
| Abyss/ lava - mario abyss or static "floor is lava". | |
| Air fan - constant speed added to the player (horizontal, vertical). | |
| Spikes - visible and trap like. | |
| Saw blades - static and moving. | |
| Falling stuff - falling rocks or thing when player is under it. | |
| Moving floor - factory assembly line floor. | |
| Air current - lifting player up to certain height. | |
| Raising lava - climbing floor of lava. |
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| //Collection of all possible enemies to make easier on designing enemies | |
| //Open for suggestions for entries or categories | |
| walker | |
| critter - just walking | |
| Proximity runner | |
| X proximity - ex: NES Batman 1st stage | |
| Y proximity | |
| guardian - object or position | |
| patrolling | |
| chaser |
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