Protection Domain (pdmn) | Keychain Accessibility Values |
---|---|
ck |
kSecAttrAccessibleAfterFirstUnlock |
cku |
kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly |
dk |
kSecAttrAccessibleAlways |
akpu |
kSecAttrAccessibleWhenPasscodeSetThisDeviceOnly |
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i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
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ACTION | |
AD_HOC_CODE_SIGNING_ALLOWED | |
ALTERNATE_GROUP | |
ALTERNATE_MODE | |
ALTERNATE_OWNER | |
ALWAYS_SEARCH_USER_PATHS | |
ALWAYS_USE_SEPARATE_HEADERMAPS | |
APPLE_INTERNAL_DEVELOPER_DIR | |
APPLE_INTERNAL_DIR | |
APPLE_INTERNAL_DOCUMENTATION_DIR |
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// Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/) | |
// Read http://notes.underscorediscovery.com/ for context on shaders and this file | |
// License : MIT | |
uniform sampler2D tex0; | |
varying vec2 tcoord; | |
varying vec4 color; | |
/* | |
Take note that blurring in a single pass (the two for loops below) is more expensive than separating |
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#!/bin/sh | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
# make sure the output directory exists | |
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}" | |
# Step 1. Build Device and Simulator versions | |
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build | |
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build |
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// Objective-C | |
@interface Document: NSObject | |
@property (nonatomic, copy) NSArray *notes; | |
@property (nonatomic, readonly) RACSignal *notesUpdatedSignal; | |
@end | |
@implementation Document | |
- (RACSignal *)notesUpdatedSignal | |
{ | |
// In Objective-C, just simply use RACObserve |
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protocol ServiceLocator { | |
func getService<T>() -> T? | |
} | |
final class BasicServiceLocator: ServiceLocator { | |
// Service registry | |
private lazy var reg: Dictionary<String, Any> = [:] | |
private func typeName(some: Any) -> String { |
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exec > /tmp/${PROJECT_NAME}_archive.log 2>&1 | |
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal | |
if [ "true" == ${ALREADYINVOKED:-false} ] | |
then | |
echo "RECURSION: Detected, stopping" | |
else | |
export ALREADYINVOKED="true" |
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// Thanks to @MonsieurDart for the idea :) | |
func scroll(collectionView:XCUIElement, toFindCellWithId identifier:String) -> XCUIElement? { | |
guard collectionView.elementType == .collectionView else { | |
fatalError("XCUIElement is not a collectionView.") | |
} | |
var reachedTheEnd = false | |
var allVisibleElements = [String]() | |
while !reachedTheEnd { |
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import Foundation | |
protocol Channel: IteratorProtocol { | |
func send(_ value: Element?) | |
} | |
/// A blocking channel for sending values. | |
/// | |
/// `send` and `receive` must run in separate separate execution contexts, otherwise you get a deadlock. | |
final class BlockingChannel<A>: Channel { |
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