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Nicholas Cross nicholascross

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@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active May 13, 2025 05:15
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
ACTION
AD_HOC_CODE_SIGNING_ALLOWED
ALTERNATE_GROUP
ALTERNATE_MODE
ALTERNATE_OWNER
ALWAYS_SEARCH_USER_PATHS
ALWAYS_USE_SEPARATE_HEADERMAPS
APPLE_INTERNAL_DEVELOPER_DIR
APPLE_INTERNAL_DIR
APPLE_INTERNAL_DOCUMENTATION_DIR
@ruby0x1
ruby0x1 / tilt.shift.glsl
Last active November 5, 2024 10:54
Tilt shift shader, modified from something @grapefrukt gave me
// Modified version of a tilt shift shader from Martin Jonasson (http://grapefrukt.com/)
// Read http://notes.underscorediscovery.com/ for context on shaders and this file
// License : MIT
uniform sampler2D tex0;
varying vec2 tcoord;
varying vec4 color;
/*
Take note that blurring in a single pass (the two for loops below) is more expensive than separating
@cromandini
cromandini / universal-framework.sh
Last active November 9, 2024 08:56 — forked from cconway25/gist:7ff167c6f98da33c5352
This run script will build the iphoneos and iphonesimulator schemes and then combine them into a single framework using the lipo tool (including all the Swift module architectures).
#!/bin/sh
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
# make sure the output directory exists
mkdir -p "${UNIVERSAL_OUTPUTFOLDER}"
# Step 1. Build Device and Simulator versions
xcodebuild -target "${PROJECT_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${PROJECT_NAME}" -configuration ${CONFIGURATION} -sdk iphonesimulator ONLY_ACTIVE_ARCH=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
@akisute
akisute / Sample.m
Created January 15, 2015 10:54
How to use RACObserve in Swift
// Objective-C
@interface Document: NSObject
@property (nonatomic, copy) NSArray *notes;
@property (nonatomic, readonly) RACSignal *notesUpdatedSignal;
@end
@implementation Document
- (RACSignal *)notesUpdatedSignal
{
// In Objective-C, just simply use RACObserve
@werediver
werediver / BasicServiceLocator.swift
Last active January 14, 2019 06:13
Basic Service Locator pattern implementation in Swift 2.
protocol ServiceLocator {
func getService<T>() -> T?
}
final class BasicServiceLocator: ServiceLocator {
// Service registry
private lazy var reg: Dictionary<String, Any> = [:]
private func typeName(some: Any) -> String {
exec > /tmp/${PROJECT_NAME}_archive.log 2>&1
UNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal
if [ "true" == ${ALREADYINVOKED:-false} ]
then
echo "RECURSION: Detected, stopping"
else
export ALREADYINVOKED="true"
@0xmachos
0xmachos / Keychain.md
Last active March 2, 2025 15:18
Useful resources for working with iOS/ macOS Keychain API

Keychain API

kSecAttrAccessible Mapping

Protection Domain (pdmn) Keychain Accessibility Values
ck kSecAttrAccessibleAfterFirstUnlock
cku kSecAttrAccessibleAfterFirstUnlockThisDeviceOnly
dk kSecAttrAccessibleAlways
akpu kSecAttrAccessibleWhenPasscodeSetThisDeviceOnly
@jlnquere
jlnquere / UICollectionViewScroll.swift
Last active June 10, 2022 14:25
XCUITests: scroll UICollectionView to find one of it's offscreen UICollectionViewCell by id
// Thanks to @MonsieurDart for the idea :)
func scroll(collectionView:XCUIElement, toFindCellWithId identifier:String) -> XCUIElement? {
guard collectionView.elementType == .collectionView else {
fatalError("XCUIElement is not a collectionView.")
}
var reachedTheEnd = false
var allVisibleElements = [String]()
while !reachedTheEnd {
@chriseidhof
chriseidhof / goroutines.swift
Created February 16, 2018 12:36
goroutines.swift
import Foundation
protocol Channel: IteratorProtocol {
func send(_ value: Element?)
}
/// A blocking channel for sending values.
///
/// `send` and `receive` must run in separate separate execution contexts, otherwise you get a deadlock.
final class BlockingChannel<A>: Channel {