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@shimondoodkin
shimondoodkin / goals.md
Last active January 9, 2023 08:17
plain vanilla node.js intro tutorial to learn a lot in the shortest time.

The plan is to take a simple nodejs server. and add to it simple file serving capabilities. also to have a custom responce to a certien url. to be able to make a simple api in addition of serving files.

goals:

  • to learn read the documentation
  • to understand the whole concept
  • to use some api for hands on expirience
  • streach goal: learn basic npm usage.
@Yaffle
Yaffle / TextEncoderTextDecoder.js
Last active March 18, 2025 08:30
TextEncoder/TextDecoder polyfills for utf-8
// TextEncoder/TextDecoder polyfills for utf-8 - an implementation of TextEncoder/TextDecoder APIs
// To the extent possible under law, the author(s) have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.
// You should have received a copy of the CC0 Public Domain Dedication along with this software. If not, see <http://creativecommons.org/publicdomain/zero/1.0/>.
// Some important notes about the polyfill below:
// Native TextEncoder/TextDecoder implementation is overwritten
// String.prototype.codePointAt polyfill not included, as well as String.fromCodePoint
// TextEncoder.prototype.encode returns a regular array instead of Uint8Array
// No options (fatal of the TextDecoder constructor and stream of the TextDecoder.prototype.decode method) are supported.
// TextDecoder.prototype.decode does not valid byte sequences
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
@bellbind
bellbind / app.m
Created July 19, 2012 20:32
[macosx][objective-c]Make cocoa app without Xcode
// clang -framework Cocoa app.m -o app
// ./app
#import <Cocoa/Cocoa.h>
int main()
{
[NSAutoreleasePool new];
id app = [NSApplication sharedApplication];
[app setActivationPolicy:NSApplicationActivationPolicyRegular];
@kizzx2
kizzx2 / fun.cpp
Created January 11, 2012 14:29
Illustrative C++ Lua binding example/tutorial
// fun.cpp
extern "C"
{
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
}
#include <iostream>