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#include <algorithm> | |
#include <array> | |
#include <concepts> | |
#include <cstdint> | |
#include <cstring> | |
#include <iterator> | |
#include <numeric> | |
#include <print> | |
#include <span> | |
#include <vector> |
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module UartTx ( | |
input clk, | |
input nReset, | |
input logic [7:0] data, | |
input valid, | |
output out, | |
output busy, |
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if(NOT SKIP_VCPKG AND NOT DEFINED CMAKE_TOOLCHAIN_FILE) | |
include(FetchContent) | |
if(WIN32) | |
set(VCPKG vcpkg.exe) | |
elseif(LINUX) | |
if(EXISTS "/etc/alpine-release") | |
set(VCPKG vcpkg-musl) | |
else() | |
set(VCPKG vcpkg-glibc) |
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module EdgeSync ( | |
input clk, | |
input nReset, | |
input in, | |
output rise, | |
output fall, | |
output logic out |
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#include <fcntl.h> | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <stdlib.h> | |
#include <unistd.h> | |
// None of these headers are available in xv6, in xv6 you only need to the | |
// "user.h" header | |
/** | |
* @brief Prints a region of memory to stdout as hex digits |
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async function applyDivineFury(token, tactor, tokenId, type, origin) { | |
let damage = ` + (1d6 + ${(args[1] / 2) | 0})[${type}]` | |
let duration; | |
if (game.combat) { | |
duration = { | |
startRound: game.combat.round, | |
rounds: 0, | |
turns: 1 | |
} |
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#include "logger.hpp" | |
vea::Logger VEA_SIMPLE_LOGGER; | |
namespace vea { | |
const char* lvl_strings[] {"trace", "debug", "info", "warn", "fatal"}; | |
Logger::Logger(const std::string& name) : name(name) {} |
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const lastArg = args[args.length - 1] | |
let act = await fromUuid(lastArg.actorUuid) | |
let calmData = { | |
"changes": [{ "key": "macro.itemMacro", "mode": 0, "value": 0, "priority": 20 }], | |
"origin": lastArg.origin, | |
"icon": "systems/dnd5e/icons/skills/red_02.jpg", | |
"label": "Berserker Calm", | |
"transfer": true, | |
"flags": { | |
"dae": { |
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#ifndef NBT_HPP | |
#define NBT_HPP | |
#include "byteswap.hpp" | |
#include <bit> | |
#include <concepts> | |
#include <cstdint> | |
#include <iostream> | |
#include <map> | |
#include <optional> |
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#ifndef RKR_VEC3_HPP | |
#define RKR_VEC3_HPP | |
#include <array> | |
#include <cstdint> | |
#include <immintrin.h> | |
#include <stdalign.h> | |
#include <stdexcept> | |
#include <string> |
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