This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1. Grab the latest Overwolf from their website. | |
2. Open AppData\Local\Overwolf\GamesList.7804102.xml | |
3. Paste this at the bottom, *above* the </ArrayOfGameInfo> tag: | |
<GameInfo> | |
<ID>105222</ID> | |
<GameTitle>Elite Dangerous</GameTitle> | |
<LuancherNames> | |
<string>EliteDangerous.exe</string> | |
</LuancherNames> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# LittleCounter - A simple demonstration of how you use the BERG Cloud Linux | |
# client libraries to fetch and send data to BERG Cloud. For | |
# more info see http://bergcloud.com/ | |
# | |
# This example code is in the public domain. | |
# | |
# https://github.com/bergcloud/devshield-raspberrypi | |
from bergcloud import * | |
import time |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Micro Python build ca045d9 on 2014-04-21; PYBv1.0 with STM32F405RG | |
Type "help()" for more information. | |
>>> | |
>>> help() | |
Welcome to Micro Python! | |
For online help please visit http://micropython.org/help/. | |
Quick overview of commands for the board: | |
pyb.info() -- print some general information |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1>------ Build started: Project: vrtest_api, Configuration: Debug Win32 ------ | |
2>------ Build started: Project: vrserver, Configuration: Debug Win32 ------ | |
3>------ Build started: Project: vrclient, Configuration: Debug Win32 ------ | |
4>------ Build started: Project: nointerfacedll (Test), Configuration: Debug Win32 ------ | |
3> Running Protocol Buffer Compiler on vr_messages.proto... | |
1> Running VPC CRC Check - vrtest_api.vpc | |
2> Running Protocol Buffer Compiler on vr_messages.proto... | |
4> Running VPC CRC Check - nointerfacedll.vpc | |
4> Access is denied. | |
4> nointerfacedll.cpp |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
### Keybase proof | |
I hereby claim: | |
* I am nickludlam on github. | |
* I am nickludlam (https://keybase.io/nickludlam) on keybase. | |
* I have a public key whose fingerprint is ED5A 9CCC 0A52 8719 C186 299B 2061 AB6D 6497 9884 | |
To claim this, I am signing this object: |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/*********************************************************# | |
# @@ScriptName: timeDilationMonitor.sqf | |
# @@Author: Nick 'Bewilderbeest' Ludlam <[email protected]> | |
# @@Create Date: 2013-08-29 21:49:20 | |
# @@Modify Date: 2013-08-29 23:16:00 | |
# @@Function: Measures the server lag and presents an API to | |
# attempt to compensate for late timekeeping | |
#*********************************************************/ | |
#define MEASURED_SLEEP_DURATION 1 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* DynamicWeatherEffects.sqf version 1.01 by Engima of Ostgota Ops | |
* Description: | |
* Script that generates dynamic (random) weather. Works in single player, multiplayer (hosted and dedicated), and is JIP compatible. | |
* Arguments: | |
* [_initialFog]: Optional. Fog when mission starts. Must be between 0 and 1 where 0 = no fog, 1 = maximum fog. -1 = random fog. | |
* [_initialOvercast]: Optional. Overcast when mission starts. Must be between 0 and 1 where 0 = no overcast, 1 = maximum overcast. -1 = random overcast. | |
* [_initialRain]: Optional. Rain when mission starts. Must be between 0 and 1 where 0 = no rain, 1 = maximum rain. -1 = random rain. (Overcast must be greater than or equal to 0.75). | |
* [_initialWind]: Optional. Wind when mission starts. Must be an array of form [x, z], where x is one wind strength vector and z is the other. x and z must be greater than or equal to 0. [-1, -1] = random wind. | |
* [_debug]: Optional. true if debug text is to be shown, otherwise false. | |
*/ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#ifdef __RUNNING_FATIGUE__ | |
private["_cumulativePlayerFatigue", "_maxEntries", "_sleepInterval", "_fatigueRecoveryLevel", "_fatigueWarningThreshold", "_fatigueExhaustionThreshold", "_extraThirstDecrement", "_tiredEffectApplied", "_exhaustedEffectApplied", "_msg"]; | |
[] spawn { | |
//diag_log format ["DEBUG: Starting fatigue checks"]; | |
// We sample every _sleepInterval, and keep _maxEntries samples in total. An average is calculated, | |
// and then we determine if its over _fatigueWarningLevel or _fatigueExhaustionThreshold |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
:: install.bat | |
:: | |
:: This script has two functions, and is designed to allow easy development | |
:: of your ArmA3 mission from within a git repository clone | |
:: | |
:: 'install.bat test' - Copies the mission to your local MPMissions folder | |
:: 'install.bat package' - Compiles a PBO for testing with a standlone server | |
:: | |
:: Nick Ludlam 15/7/2013 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function parse_vagrant_vms { | |
# Use sed to strip out the whitespace, can't seem to get wc to give nice formatting standalone | |
# Thanks to @pkqk for showing me the speedy 'VBoxManage' command | |
local vm_count=$(VBoxManage list runningvms | wc -l | sed 's/^ *//; s/; */;/g') | |
# I use curly braces to mean vm count, edit to taste | |
if [ $vm_count -eq 1 ]; then | |
echo "{${vm_count}vm}" | |
fi | |
if [ $vm_count -gt 1 ]; then | |
echo "{${vm_count}vms}" |