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Shader "Name" { | |
Properties { | |
name ("display name", Range (min, max)) = number | |
name ("display name", Float) = number | |
name ("display name", Int) = number | |
name ("display name", Color) = (number,number,number,number) | |
name ("display name", Vector) = (number,number,number,number) |
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# Platform: OS X | |
# | |
# Role: pull last repository changes, then build and run on a connected iOS device | |
# | |
# Usage: ./buildandrun-ios.sh [version] [--run-only] | |
# | |
# Parameters: | |
# version version number (e.g. "v0.2", "v4rc3", etc.) for your Unity build name | |
# --run-only set this if the Unity project was already build and you don't want to rebuild it | |
# |
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using System; | |
namespace Algorithms | |
{ | |
public static class LevenshteinDistance | |
{ | |
/// <summary> | |
/// Calculate the difference between 2 strings using the Levenshtein distance algorithm | |
/// </summary> | |
/// <param name="source1">First string</param> |
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/* | |
MIT License | |
Copyright (c) 2016 Jesse Ringrose | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
[ExecuteInEditMode] | |
public class GlobalShaderParams : MonoBehaviour | |
{ |
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using UnityEditor; | |
using UnityEngine; | |
public class CustomMaxSizeSetter : EditorWindow | |
{ | |
private const int MINIMUM_MAX_SIZE = 32; | |
private const int MAXIMUM_MAX_SIZE = 2048; | |
private int initialMaxSize = -1; | |
private int currentMaxSize = -1; |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Sprites; | |
using UnityEngine.UI; | |
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER | |
using UnityEngine.U2D; | |
#endif | |
#if UNITY_EDITOR | |
using UnityEditor; |
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using { /Verse.org/Random } | |
Array<public> := module: | |
# Makes an `array` with only unique elements | |
(Input:[]t where t:subtype(comparable)).Unique<public>()<transacts>:[]t = | |
var UniqueArray : []t = array{} | |
for (Value : Input): | |
if (UniqueArray.Find[Value] > -1) {} | |
else: |
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