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console.log("Hello!"); |
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var answer = prompt("What element to delete?"); | |
var lovedones = document.querySelector(answer); | |
lovedones.remove(); |
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// We use class syntax to define our extension object | |
// This isn't actually necessary, but it tends to look the best | |
class extension { | |
/** | |
* Scratch will call this method *once* when the extension loads. | |
* This method's job is to tell Scratch things like the extension's ID, name, and what blocks it supports. | |
*/ | |
getInfo() { | |
return { |
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Hei |
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#include <stdio.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_image.h> | |
#define WIDTH 800 | |
#define HEIGHT 600 | |
#define IMG_PATH "exit.png" | |
int main (int argc, char *argv[]) { |