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| public class AttackState : IBehaviorState | |
| { | |
| private readonly ICharacter _character; | |
| public AttackState(ICharacter character) | |
| { | |
| _character = character; | |
| } | |
| public IBehaviorState Execute(long time) |
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| Shader "Custom/Sprite Billboard" | |
| { | |
| Properties | |
| { | |
| [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} | |
| _Color ("Tint", Color) = (1,1,1,1) | |
| [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 | |
| [Header(Aligning)] | |
| _ScaleX ("Scale X", Float) = 1.0 |
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