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@ufologist
ufologist / autoplay-audio-ios.html
Created December 3, 2015 03:55
在 iOS 微信浏览器中自动播放 HTML5 audio(音乐) 的正确方式
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<title>Auto play html audio in iOS WeChat InAppBrowser the right way</title>
</head>
<body>
<h1>在 iOS 微信浏览器中自动播放 HTML5 audio(音乐) 的正确方式</h1>
<p>核心原理: 在微信的JS-API 中 play 一下 audio 即可达到自动播放的目的(应该是微信自己做了处理)</p>
@cdata
cdata / three-clone-gltf.js
Created November 8, 2017 23:26
A quick hack to clone a Three.js GLTF scene without re-loading or re-parsing the source.
const cloneGltf = (gltf) => {
const clone = {
animations: gltf.animations,
scene: gltf.scene.clone(true)
};
const skinnedMeshes = {};
gltf.scene.traverse(node => {
if (node.isSkinnedMesh) {
@sindresorhus
sindresorhus / esm-package.md
Last active November 15, 2024 15:20
Pure ESM package

Pure ESM package

The package that linked you here is now pure ESM. It cannot be require()'d from CommonJS.

This means you have the following choices:

  1. Use ESM yourself. (preferred)
    Use import foo from 'foo' instead of const foo = require('foo') to import the package. You also need to put "type": "module" in your package.json and more. Follow the below guide.
  2. If the package is used in an async context, you could use await import(…) from CommonJS instead of require(…).
  3. Stay on the existing version of the package until you can move to ESM.