- 電源を入れる。
- 適当に初期設定をする。アカウント作成などはしない。Googleアカウントも不要。
- Wi-Fiに接続する。
- 端末をGear VRに接続する。そしてすぐ外す。
- Gear VRセットアップを行う。適当に同意しつつ必要なアプリをインストールする。Oculusアカウントのセットアップまで来たら、終了して良い
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| using UnityEngine; | |
| using System; | |
| using System.Collections; | |
| using System.Runtime.InteropServices; | |
| public class VideoPlayer: MonoBehaviour { | |
| public string videoPath; | |
| public bool autoPlay = true; |
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| import android.graphics.Matrix; | |
| public class MatrixUtils { | |
| public static Info decomposition(Matrix matrix, boolean reverseOrder) { | |
| double dx, dy, sx, sy, theta; | |
| float[] values = new float[9]; | |
| matrix.getValues(values); |
{
"Version": "2012-10-17",
"Statement": [{
"Action": [
"sns:CreatePlatformEndpoint"
],
"Effect": "Allow",
"Resource": "arn:aws:sns:****"
}, {
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| var request = require('request'), | |
| Promise = require('promise'), | |
| extend = require('extend'); | |
| module.exports = QueuedRequest; | |
| function QueuedRequest(interval) { | |
| this.interval = interval; | |
| this.queue = []; | |
| this.loop = loop.bind(this); |
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| var a = [1, 2, 3, 4, 5]; | |
| // shift は先頭を取り出す | |
| a.shift(); // -> 1 | |
| console.log(a); // -> [2, 3, 4, 5] | |
| // push は末尾に入れる | |
| a.push(111); | |
| console.log(a); // -> [2, 3, 4, 5, 111] |
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| var mongoose = require('mongoose'); | |
| mongoose.connect('mongodb://localhost/myapp'); | |
| var schema = new mongoose.Schema({ | |
| name: String | |
| }); | |
| var model = mongoose.model('MyModel', schema); | |
| new model({ |
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| import android.app.Activity; | |
| import android.graphics.Bitmap; | |
| import android.graphics.BitmapFactory; | |
| import android.graphics.SurfaceTexture; | |
| import android.media.MediaPlayer; | |
| import android.os.Bundle; | |
| import android.renderscript.Allocation; | |
| import android.renderscript.RenderScript; | |
| import android.view.Surface; | |
| import android.view.TextureView; |
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| import android.app.Activity; | |
| import android.graphics.SurfaceTexture; | |
| import android.os.Bundle; | |
| import android.renderscript.Allocation; | |
| import android.renderscript.Element; | |
| import android.renderscript.RenderScript; | |
| import android.renderscript.Type; | |
| import android.view.Surface; | |
| import android.view.TextureView; | |
| import android.view.View; |
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| public class MyFaceDetectionListener implements Camera.FaceDetectionListener { | |
| private Matrix m = new Matrix(); | |
| private RectF rect = new RectF(); | |
| // Call this before startFaceDetection(). | |
| // targetWidth and targetHeight are usually size of view which shows camera preview. | |
| public void setup(boolean useFrontCamera, int displayOrientation, float targetWidth, float targetHeight) { | |
| m.setScale(useFrontCamera ? -1 : 1, 1); | |
| m.postRotate(displayOrientation); | |
| m.postTranslate(1000, 1000); |