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// Various Visual Treatment Settings for NFSMW Extra Options | |
// WARNING: USE ONLY ONE AT A TIME | |
/* ---------------------------------------------------------------- */ | |
// Default settings (EA BLACK BOX) in Extra Options | |
[VisualTreatment] | |
EnableVisualTreatmentOverride = 0 // Enables all visual treatment tweaks in this section. (0 = False (Default), 1 = True) | |
Red = 0.88 // Red amount for Visual Treatment. (Default = 0.88) | |
Green = 0.8 // Green amount for Visual Treatment. (Default = 0.8) |
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// WARNING: DO NOT EDIT ANY LINE STARTS WITH "//". | |
// | |
// ------------------------------------------------------ | |
// | |
// File format: (Physics Type Name) = (New Physics Type Hash) | |
// | |
// ------------------------------------------------------ | |
// | |
// For example; if you want race cars to have truck physics, you should edit Racers entry in [Main] section like that: | |
// |
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update_field gameplay 16_2_1_d_day_intro Children[17] 0x00000000 | |
update_field gameplay 16_2_1_d_day_intro/kill_engine Position X 0 | |
update_field gameplay 16_2_1_d_day_intro/kill_engine Position Y 0 | |
update_field gameplay 16_2_1_d_day_intro/kill_engine Position Z 0 | |
update_field gameplay 16_2_1_d_day_intro/kill_engine Width 1 | |
delete_node gameplay 16_2_1_d_day_intro/kill_engine | |
update_field gameplay 16_2_1_d_day_intro 0x40f9929f False | |
delete_node gameplay stategraph_basicrace_racing_handler_notifyengineblown_2 | |
delete_node gameplay stategraph_basicrace_done_handler_stateenter_2 | |
delete_node gameplay stategraph_basicrace_postrace_handler_stateenter_2 |
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update_field gameplay race_bin_santafe/1_crosschase 0x40f9929f False | |
delete_field gameplay race_bin_santafe/1_crosschase OutroNIS | |
delete_field gameplay race_bin_santafe/1_crosschase OutroNISMarker | |
delete_field gameplay race_bin_santafe/1_crosschase RaceOverNISWin | |
delete_node gameplay race_bin_santafe/1_crosschase/stategraph_basicrace_racing_handler_notifyfadetoblackdone | |
delete_node gameplay race_bin_santafe/1_crosschase/stategraph_basicrace_outronis_handler_niscomplete | |
delete_node gameplay race_bin_santafe/1_crosschase/stategraph_basicrace_racing_handler_triggerenter |
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update_field gameplay race_bin_01/epic_pursuit IsEpicPursuitRace False |
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<?xml version="1.0" encoding="utf-8"?> | |
<CheatTable CheatEngineTableVersion="24"> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>2</ID> | |
<Description>"Can leave car lot without selecting a car (change this to 90 90)"</Description> | |
<ShowAsHex>1</ShowAsHex> | |
<VariableType>Array of byte</VariableType> | |
<ByteLength>2</ByteLength> | |
<Address>4ede86</Address> |
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<?xml version="1.0" encoding="utf-8"?> | |
<CheatTable CheatEngineTableVersion="24"> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>0</ID> | |
<Description>"Selectable Marker Count"</Description> | |
<VariableType>Byte</VariableType> | |
<Address>0x7B3D7D</Address> | |
</CheatEntry> | |
<CheatEntry> |
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# matlist.txt for NFSC/PS geometry compiler | |
# thanks to GXP-10 and MNaeemi777 for their huge help | |
# ------------------------------------------------------------------------------------------------------------------ | |
# If you want to compile a model with custom name, replace all the % with your desired custom car folder name. | |
# ------------------------------------------------------------------------------------------------------------------ | |
# ------------------------------------------------------------------------------------------------------------------ | |
# Material name in ZModeler Shader to be used Texture to be used | |
# ------------------------------------------------------------------------------------------------------------------ | |
# Body | |
# |
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<?xml version="1.0" encoding="utf-8"?> | |
<CheatTable CheatEngineTableVersion="24"> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>0</ID> | |
<Description>"Minimum Slider Values (-1 = Default)"</Description> | |
<VariableType>Float</VariableType> | |
<Address>008A9350</Address> | |
</CheatEntry> | |
<CheatEntry> |
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<?xml version="1.0" encoding="utf-8"?> | |
<CheatTable CheatEngineTableVersion="24"> | |
<CheatEntries> | |
<CheatEntry> | |
<ID>2</ID> | |
<Description>"Disable Rev Limiter"</Description> | |
<LastState Activated="1"/> | |
<VariableType>Auto Assembler Script</VariableType> | |
<AssemblerScript>[ENABLE] | |
//code from here to '[DISABLE]' will be used to enable the cheat |
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