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Anil Gezergen nlgxzef

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@nlgxzef
nlgxzef / NFSMWExtraOptionsSettings.ini (Visual Treatment Section).txt
Last active February 2, 2025 15:06
Various Visual Treatment Settings for NFSMW Extra Options
// Various Visual Treatment Settings for NFSMW Extra Options
// WARNING: USE ONLY ONE AT A TIME
/* ---------------------------------------------------------------- */
// Default settings (EA BLACK BOX) in Extra Options
[VisualTreatment]
EnableVisualTreatmentOverride = 0 // Enables all visual treatment tweaks in this section. (0 = False (Default), 1 = True)
Red = 0.88 // Red amount for Visual Treatment. (Default = 0.88)
Green = 0.8 // Green amount for Visual Treatment. (Default = 0.8)
@nlgxzef
nlgxzef / NFSCPhysSwapSettings.ini
Created September 16, 2017 20:50
Physics Used In Fun Stuff! #3 Video
// WARNING: DO NOT EDIT ANY LINE STARTS WITH "//".
//
// ------------------------------------------------------
//
// File format: (Physics Type Name) = (New Physics Type Hash)
//
// ------------------------------------------------------
//
// For example; if you want race cars to have truck physics, you should edit Racers entry in [Main] section like that:
//
@nlgxzef
nlgxzef / RazorRace.nfsms
Last active May 1, 2021 04:04
NFSMW - Win Razor's DDay Race
update_field gameplay 16_2_1_d_day_intro Children[17] 0x00000000
update_field gameplay 16_2_1_d_day_intro/kill_engine Position X 0
update_field gameplay 16_2_1_d_day_intro/kill_engine Position Y 0
update_field gameplay 16_2_1_d_day_intro/kill_engine Position Z 0
update_field gameplay 16_2_1_d_day_intro/kill_engine Width 1
delete_node gameplay 16_2_1_d_day_intro/kill_engine
update_field gameplay 16_2_1_d_day_intro 0x40f9929f False
delete_node gameplay stategraph_basicrace_racing_handler_notifyengineblown_2
delete_node gameplay stategraph_basicrace_done_handler_stateenter_2
delete_node gameplay stategraph_basicrace_postrace_handler_stateenter_2
@nlgxzef
nlgxzef / CrossChase.nfsms
Last active November 24, 2017 20:05
NFSC - Escape From Cross
update_field gameplay race_bin_santafe/1_crosschase 0x40f9929f False
delete_field gameplay race_bin_santafe/1_crosschase OutroNIS
delete_field gameplay race_bin_santafe/1_crosschase OutroNISMarker
delete_field gameplay race_bin_santafe/1_crosschase RaceOverNISWin
delete_node gameplay race_bin_santafe/1_crosschase/stategraph_basicrace_racing_handler_notifyfadetoblackdone
delete_node gameplay race_bin_santafe/1_crosschase/stategraph_basicrace_outronis_handler_niscomplete
delete_node gameplay race_bin_santafe/1_crosschase/stategraph_basicrace_racing_handler_triggerenter
@nlgxzef
nlgxzef / CooldownInFinalPursuit.nfsms
Created November 22, 2017 13:07
NFSMW - Cooldown in Final Pursuit
update_field gameplay race_bin_01/epic_pursuit IsEpicPursuitRace False
@nlgxzef
nlgxzef / NFSU2-LeaveCarLot.ct
Created January 13, 2018 13:12
NFSU2 - Leave Car Lot Without Buying Any Cars
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="24">
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Can leave car lot without selecting a car (change this to 90 90)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>Array of byte</VariableType>
<ByteLength>2</ByteLength>
<Address>4ede86</Address>
@nlgxzef
nlgxzef / NFSMW-Markers.ct
Created January 25, 2018 16:38
NFSMW - Select More than 2 Markers
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="24">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Selectable Marker Count"</Description>
<VariableType>Byte</VariableType>
<Address>0x7B3D7D</Address>
</CheatEntry>
<CheatEntry>
@nlgxzef
nlgxzef / matlist.txt
Last active February 21, 2018 16:41
Custom matlist.txt for NFSC/PS Geometry Compiler
# matlist.txt for NFSC/PS geometry compiler
# thanks to GXP-10 and MNaeemi777 for their huge help
# ------------------------------------------------------------------------------------------------------------------
# If you want to compile a model with custom name, replace all the % with your desired custom car folder name.
# ------------------------------------------------------------------------------------------------------------------
# ------------------------------------------------------------------------------------------------------------------
# Material name in ZModeler Shader to be used Texture to be used
# ------------------------------------------------------------------------------------------------------------------
# Body
#
@nlgxzef
nlgxzef / NFSMW-PerformanceTuning.ct
Created February 23, 2018 16:47
NFSMW - Pushing the limits of performance tuning further!
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="24">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Minimum Slider Values (-1 = Default)"</Description>
<VariableType>Float</VariableType>
<Address>008A9350</Address>
</CheatEntry>
<CheatEntry>
@nlgxzef
nlgxzef / NFSMW-RemoveRevLimiter.ct
Created February 28, 2018 11:56
NFSMW - Remove Rev Limiter
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="24">
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Disable Rev Limiter"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat