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| force force ace_common_checkPBOsAction = 0; | |
| force force ace_common_checkPBOsCheckAll = false; | |
| force force ace_common_checkPBOsWhitelist = "[""ar3play"", ""tfar_autoswitch"", ""cyp_pushtohear_a3"", ""grad_cinematicSpec"", ""grad_noDefaultActionIcon"", ""tao_foldmap_a3"", ""grad_minui"", ""grad_minui_ui""]"; | |
| force TF_terrain_interception_coefficient = 7; | |
| force TFAR_fullDuplex = true; | |
| force TFAR_enableIntercom = true; | |
| force TFAR_objectInterceptionEnabled = true; | |
| force TFAR_takingRadio = 2; |
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| Protokoll | |
| 2/3 16:41:55 [8295] - [32minfo[39m: [plugin/arma3-slotting] {"locked":"0","pinned":"0","thumb":"","slug":"1951/2018-03-12-mo-hauptspieltag-tvt-rattrap-free-edition","mainPid":"30179","tid":"1951","postcount":"7","timestamp":"1519046981625","teaserPid":"30337","lastposttime":"1519929961918","deleted":"0","title":"2018-03-12, Mo, Hauptspieltag, TvT Rattrap [🐞 free edition]","viewcount":"152","cid":"3","uid":"3","mainPost":{"content":"\n\n\n\n\n## Das Szenario\nEin Blufor-Pilot stürzt nachts über dem Dschungel ab. Nur mit Taschenlampe, Signalpistole und ohne Karte muss er versuchen, Rettung zu finden ohne vorher zu verbluten. Die Absturzstelle ist beiden Seiten bekannt. Während Opfor die Möglichkeit hat, mit ihren Scouts das Alter und die Richtung der vom Pilot hinterlassenen **~~Fuß- und~~** Blutspuren zu bestimmen, muss Blufor sich ganz auf die Aufklärung aus der Luft verlassen. Die Scouts sehen zudem als einzige die B |
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| 6/3 20:55:44 [8295] - [32minfo[39m: [plugin/arma3-slotting] ["Bei 2+ Squads"] | |
| 6/3 20:55:46 [8295] - [32minfo[39m: [plugin/arma3-slotting] {"reservation":"Bei 2+ Squads"} | |
| 6/3 20:55:46 [8295] - [32minfo[39m: [plugin/arma3-slotting] ["Bei 2+ Squads"] | |
| 6/3 20:55:46 [8295] - [32minfo[39m: [plugin/arma3-slotting] ["Bei 2+ Squads"] | |
| 6/3 20:55:56 [8295] - [32minfo[39m: [plugin/arma3-slotting] {"adminUuid":"fadf43d6-d2f0-4294-8404-234e8d77d2f1","publicUuid":"9d9f3509-72f8-4376-8046-b5cf147088df","reservation":"Bei 2+ Squads"} | |
| 6/3 20:55:56 [8295] - [32minfo[39m: [plugin/arma3-slotting] share fadf43d6-d2f0-4294-8404-234e8d77d2f1 is valid as admin | |
| 6/3 20:55:56 [8295] - [32minfo[39m: [plugin/arma3-slotting] {"adminUuid":"fadf43d6-d2f0-4294-8404-234e8d77d2f1","publicUuid":"9d9f3509-72f8-4376-8046-b5cf147088df","reservation":"Bei 2+ Squads"} | |
| 6/3 20:55:56 [8295] - [32minfo[39m: [plugin/arma3-slotting] share fadf43d6-d2f0-4294-8404-234e8d77d2f1 is valid as admin | |
| 6/3 20:55:56 [8295] - [32minfo[39m: [plugin/arma |
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| .slot { | |
| width: 8px !important; | |
| height: 8px !important; | |
| } | |
| .avatar { | |
| box-shadow: none !important; | |
| background: #66aa66!important; | |
| } |
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| .slot { | |
| width: 8px !important; | |
| height: 8px !important; | |
| transition: all .3s ease; | |
| } | |
| .avatar { | |
| box-shadow: none !important; | |
| } |
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| <match uuid="788ee2be-b7ca-4f53-833b-e5c4d535f0e4"> | |
| <company side="" natosymbol="hq" callsign="PAPA" vehicletype=""> | |
| <slot shortcode="CL" description="Company Leader"/> | |
| <platoon natosymbol="inf" callsign="whiskey" vehicletype=""> | |
| <squad side="" natosymbol="plane" callsign="whiskey-1" vehicletype="UH-60M"> | |
| <slot shortcode="PIL" description="Pilot" uuid="29ce6fbb-f008-48ce-af71-e8549fc3a888"/> | |
| <slot shortcode="CPI" description="CoPilot" uuid="1b638650-155c-4845-99e7-19d90ab96637"/> | |
| </squad> | |
| <squad side="" natosymbol="plane" callsign="whiskey-2" vehicletype="UH-60M"> | |
| <slot shortcode="PIL" description="Pilot" uuid="29ce6fbb-f008-48ce-af71-e8549fc3a888"/> |
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| /* | |
| Author: Karel Moricky | |
| Fixed and modified for Rolling Thunder by BDR NikLox, BDR Clan | |
| Descrizione | |
| Setta il respawn del veicolo compatibile con SP e MP | |
| Parametro(i): | |
| 0: OGGETTO - Veicolo | |
| 1: NUMERO - tempo di respawn (defaul 0) |
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| //Script By {BDR}Flipper// | |
| waitUntil {!(isNull player)}; | |
| waitUntil {player==player}; | |
| if (!isServer) then { | |
| if (side player == west && local player) then { | |
| [] spawn { |
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| if (isServer) then { | |
| this addEventhandler ["Fired", { | |
| private _vehicle = _this select 0; | |
| _vehicle setVehicleAmmo 0; | |
| [_vehicle] spawn { | |
| private _vehicle = _this select 0; | |
| sleep 120; | |
| _vehicle setVehicleAmmo 1; |
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| ===================================================================== | |
| == S:\Steam\SteamApps\common\Arma 3\arma3_x64.exe | |
| == "S:\Steam\SteamApps\common\Arma 3\arma3_x64.exe" -showScriptErrors -noPause -cpuCount=8 -nosplash -world=empty "-mod=s:\steam\steamapps\common\arma 3\arma3sync_mods\@rhsusaf;" "-mod=s:\steam\steamapps\common\arma 3\arma3sync_mods\@rhsafrf;" "-mod=s:\steam\steamapps\common\arma 3\arma3sync_mods\@rhsgref;" "-mod=s:\steam\steamapps\common\arma 3\arma3sync_mods\@rhssaf;" | |
| Original output filename: Arma3Retail_DX11_x64 | |
| Exe timestamp: 2018/07/24 22:21:25 | |
| Current time: 2018/09/19 23:00:47 | |
| Type: Public | |
| Build: Stable |