My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
using System.IO; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
public class RemoveEmptyFolders | |
{ | |
/// <summary> | |
/// Use this flag to simulate a run, before really deleting any folders. | |
/// </summary> |
My Unity repo's git config as of today.
For more complex and complete alternatives, look at: