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| import os.path | |
| import struct | |
| import sys | |
| import traceback | |
| import zlib | |
| if len(sys.argv) < 2: | |
| print >> sys.stderr, "usage: %s <filename>" % sys.argv[0] | |
| sys.exit(1) | |
| filename = sys.argv[1] |
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| <?php | |
| /** | |
| * Return true if the email address is valid. | |
| * From http://www.linuxjournal.com/article/9585. | |
| * | |
| * @return bool | |
| */ | |
| function isValidEmail($email) { | |
| $isValid = true; |
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| /** | |
| * Spinning cube in Molehill. | |
| * http://ltslashgt.com/2011/02/28/molehill-spinning-cube/ | |
| */ | |
| package { | |
| import com.adobe.utils.AGALMiniAssembler; | |
| import flash.display.Sprite; | |
| import flash.display.Stage3D; | |
| import flash.display.StageAlign; | |
| import flash.display.StageScaleMode; |
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| // ================================================================================ | |
| // | |
| // ADOBE SYSTEMS INCORPORATED | |
| // Copyright 2010 Adobe Systems Incorporated | |
| // All Rights Reserved. | |
| // | |
| // NOTICE: Adobe permits you to use, modify, and distribute this file | |
| // in accordance with the terms of the license agreement accompanying it. | |
| // | |
| // ================================================================================ |
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| package { | |
| import flash.Boot; | |
| import flash.display.Sprite; | |
| import flash.display.StageAlign; | |
| import flash.display.StageQuality; | |
| import flash.display.StageScaleMode; | |
| import flash.events.Event; | |
| import nape.callbacks.Callback; | |
| import nape.callbacks.CbType; | |
| import nape.dynamics.Arbiter; |
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| diff --git a/nape/cx-src/nape/dynamics/Collide.cx b/nape/cx-src/nape/dynamics/Collide.cx | |
| index a9159c6..713de8c 100644 | |
| --- a/nape/cx-src/nape/dynamics/Collide.cx | |
| +++ b/nape/cx-src/nape/dynamics/Collide.cx | |
| @@ -395,22 +395,28 @@ class RayCast { | |
| static public inline var FAIL:Float = 10.0; //>1 for easy comparisons | |
| static public inline function rayCircle(r:Ray,c:Circle) { | |
| - vec_new(ac); vec_sub(r.a,c.centre.p,ac); | |
| - var A = vec_lsq(r.v); |
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| <type name="Test_TEST_BITMAP" base="Class" isDynamic="true" isFinal="true" isStatic="true"> | |
| <extendsClass type="Class"/> | |
| <extendsClass type="Object"/> | |
| <accessor name="prototype" access="readonly" type="*" declaredBy="Class"/> | |
| <factory type="Test_TEST_BITMAP"> | |
| <extendsClass type="mx.core::BitmapAsset"/> | |
| <extendsClass type="mx.core::FlexBitmap"/> | |
| <extendsClass type="flash.display::Bitmap"/> | |
| <extendsClass type="flash.display::DisplayObject"/> |
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| package { | |
| import flash.display.Bitmap; | |
| import flash.display.BitmapData; | |
| import flash.display.Sprite; | |
| import flash.display.StageAlign; | |
| import flash.display.StageQuality; | |
| import flash.display.StageScaleMode; | |
| import flash.geom.Point; | |
| import flash.geom.Rectangle; | |
| import flash.events.Event; |
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| package { | |
| import flash.display.Sprite; | |
| import flash.display.StageAlign; | |
| import flash.display.StageScaleMode; | |
| import flash.events.Event; | |
| import flash.utils.getTimer; | |
| public class Game extends Sprite { | |
| private var _ballX:Number; | |
| private var _ballY:Number; |
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| // Extract a PAK file (from Quake 1 and 2) | |
| #include <errno.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <sys/stat.h> | |
| typedef struct { | |
| char id[4]; |