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| # Rake Quick Reference | |
| # by Greg Houston | |
| # http://ghouston.blogspot.com/2008/07/rake-quick-reference.html | |
| # ----------------------------------------------------------------------------- | |
| # Running Rake | |
| # ----------------------------------------------------------------------------- | |
| # running rake from the command-line: | |
| # rake --help |
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| $ mongo | |
| MongoDB shell version: 2.0.0 | |
| connecting to: test | |
| > quit | |
| function () { | |
| return nativeHelper.apply(quit_, arguments); | |
| } | |
| > quit.toString = function() { return 'Type quit() to quit.'; } | |
| function () { | |
| return "Type quit() to quit."; |
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| /** | |
| * Apple property list parser. | |
| * | |
| * For example, the following property list XML: | |
| * | |
| * <?xml version="1.0" encoding="UTF-8"?> | |
| * <plist version="1.0"> | |
| * <dict> | |
| * <key>foo</key> | |
| * <integer>1</key> |
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| newmtl cube | |
| Ns 10.0000 | |
| Ni 1.5000 | |
| d 1.0000 | |
| Tr 0.0000 | |
| Tf 1.0000 1.0000 1.0000 | |
| illum 2 | |
| Ka 0.0000 0.0000 0.0000 | |
| Kd 0.5880 0.5880 0.5880 | |
| Ks 0.0000 0.0000 0.0000 |
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| // Extract a PAK file (from Quake 1 and 2) | |
| #include <errno.h> | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include <sys/stat.h> | |
| typedef struct { | |
| char id[4]; |
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| package { | |
| import flash.display.Sprite; | |
| import flash.display.StageAlign; | |
| import flash.display.StageScaleMode; | |
| import flash.events.Event; | |
| import flash.utils.getTimer; | |
| public class Game extends Sprite { | |
| private var _ballX:Number; | |
| private var _ballY:Number; |
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| package { | |
| import flash.display.Bitmap; | |
| import flash.display.BitmapData; | |
| import flash.display.Sprite; | |
| import flash.display.StageAlign; | |
| import flash.display.StageQuality; | |
| import flash.display.StageScaleMode; | |
| import flash.geom.Point; | |
| import flash.geom.Rectangle; | |
| import flash.events.Event; |
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| <type name="Test_TEST_BITMAP" base="Class" isDynamic="true" isFinal="true" isStatic="true"> | |
| <extendsClass type="Class"/> | |
| <extendsClass type="Object"/> | |
| <accessor name="prototype" access="readonly" type="*" declaredBy="Class"/> | |
| <factory type="Test_TEST_BITMAP"> | |
| <extendsClass type="mx.core::BitmapAsset"/> | |
| <extendsClass type="mx.core::FlexBitmap"/> | |
| <extendsClass type="flash.display::Bitmap"/> | |
| <extendsClass type="flash.display::DisplayObject"/> |
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| diff --git a/nape/cx-src/nape/dynamics/Collide.cx b/nape/cx-src/nape/dynamics/Collide.cx | |
| index a9159c6..713de8c 100644 | |
| --- a/nape/cx-src/nape/dynamics/Collide.cx | |
| +++ b/nape/cx-src/nape/dynamics/Collide.cx | |
| @@ -395,22 +395,28 @@ class RayCast { | |
| static public inline var FAIL:Float = 10.0; //>1 for easy comparisons | |
| static public inline function rayCircle(r:Ray,c:Circle) { | |
| - vec_new(ac); vec_sub(r.a,c.centre.p,ac); | |
| - var A = vec_lsq(r.v); |
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| package { | |
| import flash.Boot; | |
| import flash.display.Sprite; | |
| import flash.display.StageAlign; | |
| import flash.display.StageQuality; | |
| import flash.display.StageScaleMode; | |
| import flash.events.Event; | |
| import nape.callbacks.Callback; | |
| import nape.callbacks.CbType; | |
| import nape.dynamics.Arbiter; |