This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| (defun ac-go-candidates () | |
| (ac-go-autocomplete)) | |
| (defvar ac-source-go | |
| '((candidates . ac-go-candidates) | |
| (prefix . "\\.\\(.*\\)") | |
| (requires . 0))) | |
| (setq ac-sources '(ac-source-go)) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| " Modified by nsf <no.smile.face@gmail.com> | |
| " Vim color file | |
| " baycomb v1.8b | |
| " http://www.vim.org/scripts/script.php?script_id=1454 | |
| " | |
| " Maintainer: Shawn Axsom <axs221@gmail.com> | |
| " | |
| " * Place :colo baycomb in your VimRC/GVimRC file | |
| " * GvimRC if using GUI any | |
| " |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package main | |
| import ( | |
| "io/ioutil" | |
| "go/parser" | |
| "strings" | |
| "reflect" | |
| "flag" | |
| "go/ast" | |
| "bytes" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package main | |
| import "fmt" | |
| func Server_SayHello(notused int) int { | |
| fmt.Printf("Hello, World!\n") | |
| return 0 | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package main | |
| import ( | |
| "runtime" | |
| "time" | |
| ) | |
| func doCalc(amount int) <-chan []byte { | |
| result := make(chan []byte, 10) | |
| go func() { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package main | |
| import ( | |
| "runtime" | |
| "time" | |
| ) | |
| const iterations = 1024 | |
| type Color struct { |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| void | |
| ·_C_SDL_PollEvent(struct{uint8 x[8];}p) | |
| { | |
| cgocall(_cgo_SDL_PollEvent, &p); | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| package main | |
| import ( | |
| "sdl" | |
| "gl" | |
| "unsafe" | |
| "flag" | |
| "runtime" | |
| ) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| func drawBlock(x, y int, color TetrisBlockColor) { | |
| glx := gl.GLint(x) | |
| gly := gl.GLint(y) | |
| gl.Color3ub(gl.GLubyte(color.R/2),gl.GLubyte(color.G/2),gl.GLubyte(color.B/2)) | |
| gl.Begin(gl.QUADS) | |
| gl.Vertex2i(glx, gly) | |
| gl.Vertex2i(glx + blockSize, gly) | |
| gl.Vertex2i(glx + blockSize, gly + blockSize) | |
| gl.Vertex2i(glx, gly + blockSize) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| func drawBlock(x, y int, color TetrisBlockColor) { | |
| gl.Color3ub(gl.GLubyte(color.R/2),gl.GLubyte(color.G/2),gl.GLubyte(color.B/2)) | |
| gl.Begin(gl.QUADS) | |
| gl.Vertex2i(gl.GLint(x ), gl.GLint(y)) | |
| gl.Vertex2i(gl.GLint(x + blockSize), gl.GLint(y)) | |
| gl.Vertex2i(gl.GLint(x + blockSize), gl.GLint(y + blockSize)) | |
| gl.Vertex2i(gl.GLint(x ), gl.GLint(y + blockSize)) | |
| gl.Color3ub(gl.GLubyte(color.R),gl.GLubyte(color.G),gl.GLubyte(color.B)) | |
| gl.Vertex2i(gl.GLint(x + smallBlockOffset ), gl.GLint(y + smallBlockOffset)) | |
| gl.Vertex2i(gl.GLint(x + blockSize - smallBlockOffset), gl.GLint(y + smallBlockOffset)) |
NewerOlder