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pm2 set pm2-logrotate:max_size 30M | |
pm2 set pm2-logrotate:retain 200 | |
pm2 set pm2-logrotate:compress true | |
pm2 set pm2-logrotate:dateFormat YYYY-MM-DD_HH-mm-ss | |
pm2 set pm2-logrotate:workerInterval 30 | |
pm2 set pm2-logrotate:rotateInterval 0 0 * * * | |
pm2 set pm2-logrotate:rotateModule true |
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let mapleader=" " | |
set surround | |
set so=5 | |
set commentary | |
sethandler <C-D> a:vim | |
sethandler <C-G> a:ide | |
sethandler <C-H> a:ide | |
sethandler <C-L> a:vim |
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const d = `qwertyuiopasdfghjklzxcvbnm | |
đ | |
ý ỳ ỵ ỹ ỷ | |
ă â | |
á ắ ấ | |
à ằ ầ | |
ã ẵ ẫ | |
ả ẳ ẩ |
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export class Skeleton extends cc._RendererUnderSG { | |
/** !#en The skeletal animation is paused? | |
!#zh 该骨骼动画是否暂停。 */ | |
paused: boolean; | |
/** !#en | |
The skeleton data contains the skeleton information (bind pose bones, slots, draw order, | |
attachments, skins, etc) and animations but does not hold any state.<br/> | |
Multiple skeletons can share the same skeleton data. | |
!#zh | |
骨骼数据包含了骨骼信息(绑定骨骼动作,slots,渲染顺序, |
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http://mslots.z88.net11 |
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ủtyfgdfgd |
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import {GlobalInfo} from './../core/GlobalInfo'; | |
import {ResourceManager} from '../core/ResourceManager'; | |
import {Cell} from './Cell'; | |
import {Random} from '../core/Random'; | |
import {Config} from '../Config'; | |
import {MODEL_TYPE} from '../core/Constant'; | |
import {ShaderComponent} from '../core/ShaderComponent'; | |
const {ccclass, property} = cc._decorator; |
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/** | |
* Created by thinhtran on 1/30/17. | |
*/ | |
class A { | |
protected a = 1; | |
constructor() { |
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var __extends = (this && this.__extends) || function (d, b) { | |
for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; | |
function __() { this.constructor = d; } | |
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); | |
}; | |
var A = (function () { | |
function A() { | |
this.a = 1; | |
} | |
A.prototype.talk = function () { |
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/** | |
* Created by thinhtran on 1/30/17. | |
*/ | |
class A { | |
protected a = 1; | |
constructor() { |
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