| using System; | |
| using System.Collections.Concurrent; | |
| using System.Collections.Generic; | |
| using System.Text.Json; | |
| using System.Text.Json.Serialization; | |
| using System.Threading; | |
| using System.Threading.Tasks; | |
| using UnityEngine; | |
| using NATS.Client.Core; |
| { | |
| // Place your snippets for go here. Each snippet is defined under a snippet name and has a prefix, body and | |
| // description. The prefix is what is used to trigger the snippet and the body will be expanded and inserted. Possible variables are: | |
| // $1, $2 for tab stops, $0 for the final cursor position, and ${1:label}, ${2:another} for placeholders. Placeholders with the | |
| // same ids are connected. | |
| // Example: | |
| // "Print to console": { | |
| // "prefix": "log", | |
| // "body": [ | |
| // "console.log('$1');", |
| /* Please visit the URL below for more information: */ | |
| /* https://shd101wyy.github.io/markdown-preview-enhanced/#/customize-css */ | |
| .markdown-preview.markdown-preview { | |
| background-color: #f0f0f0; | |
| color: #000000; | |
| font-family: 'Hiragino Kaku Gothic ProN', 'Hiragino Sans', 'Hiragino Kaku Gothic Pro', 'ヒラギノ角ゴ Pro W3', sans-serif; | |
| font-size: 15px; | |
| } |