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ship = Heavy Humpy | |
version = 1.12.5 | |
description = | |
type = VAB | |
size = 18.887188,66.6988144,18.8873024 | |
steamPublishedFileId = 0 | |
persistentId = 1154365171 | |
rot = 0,0,0,0 | |
missionFlag = Squad/Flags/flag_nbl_tim | |
vesselType = Debris |
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//gist cbd2551d7ef78d370d2ef2949b2233f3 | |
function getAltitudeAtAnomaly { | |
parameter _ta. | |
parameter _Ap is apoapsis. | |
parameter _Pe is periapsis. | |
parameter _r is body:radius. | |
local _a is (_Ap + _Pe)/2 + _r. | |
local _le is _a - _Pe - _r. |
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// ABANDONED | |
// Do not run this. Paste via telnet (or TPSKP runscript) | |
// FTLToolbox.ks | |
// gist 02e8a05fb7fb02dddb28bb5e59dfb460 | |
// v0.2.5 | |
//TODO: | |
//implement printing |
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//gist 77d66bc51a59854a30f7f2cbe2ad0e05 | |
function getAltitudeAtAnomaly { | |
parameter _ta. | |
parameter _Ap is apoapsis. | |
parameter _Pe is periapsis. | |
parameter _r is body:radius. | |
local _a is (_Ap + _Pe)/2 + _r. | |
local _le is _a - _Pe - _r. |
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//gist 49ee151859597d8f62c8127a5e408b6c | |
function sort { | |
parameter inputItems. | |
parameter comparator is { | |
//true --> a further down the list (sorting small to big for numbers) | |
parameter a, b. | |
return a > b. | |
}. | |
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//gist a78133867a86ab42b8c302c628084473 | |
set cc to kuniverse:craftlist. | |
set cleanlist to list(). | |
for i in range(cc:length) if unchar(cc[i]:tostring()[15]) <> 34 cleanlist:add(cc[i]). | |
unset cc. | |
function printPrintalist { | |
parameter printalist. |
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//gist 19f6bdb4dd3063de4acb0b70e6b37d63 | |
function matchVelAtNode { | |
parameter nodeX is nextnode. | |
parameter tarvel is "none". | |
set tx to nodeX:time. | |
set nodeX:prograde to 0. | |
set nodeX:radialout to 0. |
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//gist 5e22d396270c7856977f5d3ff394ec11 | |
set pointer to lex(). | |
set pointer:target to ship:rootpart. | |
set pointer:speed to 150. | |
set pointer:color to white. | |
set pointer:vd to vecdraw(v(0,0,0), v(0,0,0), white, "", 1, true, 0.08, true, false). | |
set pointer:size to 3. | |
set pointer:bounce to 0.2. | |
set pointer:offset to 1. |
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//gist 035e4a80c4d83198dd20129f6d630195 | |
function getDriftVector { | |
parameter acceleration. //magnitute of your acceleration (through engines) as scalar (m/s^2) | |
parameter targetVector. //direction you want to accelerate in as (normalized) vector | |
parameter gravity. //gravity-acceleration as vector | |
if targetVector:mag = 0 return targetVector. | |
if acceleration = 0 return v(0,0,0). | |
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//gist b6459854660e43e0138b8bb1d2e8c629 | |
approach on. | |
decelflag off. | |
if not (defined fliptime) set fliptime to 35. //how long does it take the ship to flip 180 degrees? | |
if not (defined sleepdist) set sleepdist to 50. //how far away from the tarpos should it simply keep stopped? | |
if not (defined sleepspd) set sleepspd to .001. //how slow is slow enough to qualify as 'stopped'? | |
if not (defined estSize) set estSize to 50. //estimated size of target if not loaded | |
if not (defined sl) set sl to -1. //how fast should it approach the target at most? -1 -> dv limited |
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