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| using UnityEngine; | |
| public class ProjectReferences<T> : ScriptableObject where T : ScriptableObject | |
| { | |
| private static T instance; | |
| public static T Instance { | |
| get { | |
| if (instance == null) { | |
| instance = Resources.Load<T>(typeof(T).Name); | |
| if (instance == null) { |
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| using UnityEngine; | |
| using UnityEngine.UI; | |
| [RequireComponent(typeof(Image))] | |
| [RequireComponent(typeof(AspectRatioFitter))] | |
| public class CameraImage : MonoBehaviour { | |
| private WebCamTexture cameraTexture; | |
| private Image image; | |
| private AspectRatioFitter fit; |
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| public Mesh CreateMeshFromBounds(Vector3 center, Vector3 extends) { | |
| var xm_ym_zm = new Vector3(center.x - extends.x, center.y - extends.y, center.z - extends.z); | |
| var xp_ym_zm = new Vector3(center.x + extends.x, center.y - extends.y, center.z - extends.z); | |
| var xm_yp_zm = new Vector3(center.x - extends.x, center.y + extends.y, center.z - extends.z); | |
| var xp_yp_zm = new Vector3(center.x + extends.x, center.y + extends.y, center.z - extends.z); | |
| var xm_ym_zp = new Vector3(center.x - extends.x, center.y - extends.y, center.z + extends.z); | |
| var xp_ym_zp = new Vector3(center.x + extends.x, center.y - extends.y, center.z + extends.z); | |
| var xm_yp_zp = new Vector3(center.x - extends.x, center.y + extends.y, center.z + extends.z); | |
| var xp_yp_zp = new Vector3(center.x + extends.x, center.y + extends.y, center.z + extends.z); |
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| // The 'unmanaged' keyword was added in C# 7.3, to allow type restriction for unmanaged types (it checks if type has references recursively) | |
| // https://docs.microsoft.com/fr-fr/dotnet/csharp/whats-new/csharp-7-3 | |
| #define CSHARP_7_3_OR_ABOVE | |
| // Marshal.SizeOf(Type) was changed for Marshal.SizeOf<T>() in .NET 4.5.1, and the first constructor became obsolete in NET Standard. | |
| // https://docs.microsoft.com/en-us/dotnet/api/system.runtime.interopservices.marshal.sizeof?view=netframework-4.5 | |
| #define NET_4_5_1_OR_ABOVE | |
| using System; | |
| using System.Runtime.InteropServices; | |
| using System.Security; |
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| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEngine; | |
| [ExecuteInEditMode] | |
| [RequireComponent(typeof(Camera))] | |
| public class RealFramerate : MonoBehaviour { | |
| public int framerate { get { return _framerate; } } | |
| private int _framerate; |
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