Filter | Description | Example |
---|---|---|
allintext | Searches for occurrences of all the keywords given. | allintext:"keyword" |
intext | Searches for the occurrences of keywords all at once or one at a time. | intext:"keyword" |
inurl | Searches for a URL matching one of the keywords. | inurl:"keyword" |
allinurl | Searches for a URL matching all the keywords in the query. | allinurl:"keyword" |
intitle | Searches for occurrences of keywords in title all or one. | intitle:"keyword" |
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players.PlayerAdded:Connect(function(player) | |
local data = db:getDataForInstance(player.UserId) | |
local leaderstats = Instance.new("Folder", player) | |
leaderstats.Name = "leaderstats" | |
local kills = Instance.new("IntValue", leaderstats) | |
kills.Name = "Kills" | |
kills.Value = data.Kills |
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from os import system | |
from pathlib import Path | |
def curl(url : str, filename : str, path : str): | |
if url == "": | |
return | |
print(f"cURL attempt on {url}") | |
call = system(f'cd {path} && curl "{url}" -o "{filename}"') | |
if call == 0: |
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@echo off | |
setlocal | |
:: Path to the Visual Studio vcvars64.bat | |
set "VCVARS64_PATH=C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\VC\Auxiliary\Build\vcvars64.bat" | |
:: Check if the VC vars batch file exists | |
if not exist "%VCVARS64_PATH%" ( | |
echo Error: Visual Studio 2022 Build Tools vcvars64.bat not found. | |
exit /b 1 |
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-- Make vectors like in C++ in Lua! | @ohusq | |
local Vector = {} | |
Vector.__index = Vector | |
function Vector.new(expectedType) | |
local self = setmetatable({}, Vector) | |
self.data = {} | |
self.expectedType = expectedType | |
return self | |
end |
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#include <iostream> | |
#include <string> | |
#include <windows.h> | |
enum color { red = 12, yellow = 14, white = 15, DEFAULT_VALUE = 7 }; | |
const char* ERROR_LABEL = "[ERR]"; // error | |
const char* WARNING_LABEL = "[WARN]"; // warning | |
const char* INFO_LABEL = "[INFO]"; // info |
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local function GetCharacter(charName) | |
return game.Players:GetPlayerFromCharacter(charName) or game.Players[charName] | |
end |