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class Account: NSObject { | |
var balance: Double | |
var id: Int | |
override init(id: Int, balance: Double) { | |
self.id = id | |
self.balance = balance | |
} | |
func withdraw(amount: Double) { |
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//Processor #1: | |
while f == 0 { | |
OSMemoryBarrier() | |
print x | |
} | |
//Processor #2: | |
x = 42 | |
OSMemoryBarrier() | |
f = 1 |
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//Processor #1: | |
while f == 0 { | |
print x | |
} | |
//Processor #2: | |
x = 42 | |
f = 1 |
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var x = 100 | |
func calculate() { | |
var y = 0 | |
for i in 1...1000 { | |
y += i | |
} | |
x = y | |
} |
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var title : [String] = [] | |
func write(_ text: String) { | |
let words = text.split(separator: " ") | |
DispatchQueue.main.async { | |
for word in words { | |
title.append(String(word)) | |
print(word) | |
} | |
} |
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var title : [String] = [] | |
var lock = NSLock() | |
func write(_ text: String) { | |
let words = text.split(separator: " ") | |
lock.lock() | |
for word in words { | |
title.append(String(word)) | |
print(word) | |
} |
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func write(_ text: String) { | |
let words = text.split(separator: " ") | |
for word in words { | |
title.append(String(word)) | |
} | |
} | |
write("Concurrency with Swift:") // Thread 1 | |
write("What could possibly go wrong?") // Thread 2 |
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var messages: [Message] = [] | |
func dispatch(_ message: Message) { | |
messages.append(message) | |
dispatchToPlugins() | |
} | |
func dispatchToPlugins() { | |
while messages.count > 0 { | |
for plugin in plugins { |
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if let shortcut = voiceShortcutDataManager?.voiceShortcut(for: order) { | |
let editVoiceShortcutViewController = INUIEditVoiceShortcutViewController(voiceShortcut: shortcut) | |
editVoiceShortcutViewController.delegate = self | |
present(editVoiceShortcutViewController, animated: true, completion: nil) | |
} | |
else { | |
if let shortcut = INShortcut(intent: order.intent) { | |
let addVoiceShortcutVC = INUIAddVoiceShortcutViewController(shortcut: shortcut) | |
addVoiceShortcutVC.delegate = self | |
present(addVoiceShortcutVC, animated: true, completion: nil) |
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public func confirm(intent: DanceIntent, completion: @escaping (DanceIntentResponse) -> Void) { | |
// Do Stuff | |
completion(DanceIntentResponse(code: .play, userActivity: nil)) | |
} | |
public func handle(intent: DanceIntent, completion: @escaping (DanceIntentResponse) -> Void) { | |
// Do Stuff | |
completion(DanceIntentResponse.success(dance: dance, playTime: 10)) | |
} |
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