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#!/usr/bin/env python | |
import sys, time, datetime | |
dont_actually_tweet = False | |
twitter_account_name = "3079.omgwtfgames.com" | |
logfilename = '/tmp/3079.log' | |
consumer_key="" | |
consumer_secret="" |
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<h1>OMGWTFGAMES !1!! Let's Players</h1> | |
<h1>"moolah for the viddya" permission form</h1> | |
<form method="get" action="monetize.py"> | |
<table><tr> | |
<td>Your name:</td><td><input type="text" name="name"></td> | |
</tr> | |
<tr> | |
<td>The game you've made a video of (optional):</td><td><input type="text" name="game"></td> | |
</tr> | |
</table> |
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/* | |
* OpenSimplex (Simplectic) Noise Test for Unity (C#) | |
* This file is in the Public Domain. | |
* | |
* This file is intended to test the functionality of OpenSimplexNoise.cs | |
* Attach this script to a GameObject with mesh (eg a Quad prefab). | |
* Texture is updated every frame to assist profiling for performance. | |
* Using a RenderTexture should perform better, however using a Texture2D | |
* as an example makes this compatible with the free version of Unity. | |
* |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
public static class ShuffleListExtensions { | |
/// <summary> | |
/// Shuffle the list in place using the Fisher-Yates method. | |
/// </summary> | |
/// <typeparam name="T"></typeparam> |
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A collection of useful C# extension methods for the Unity engine. |
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Shader "Unlit Colored Double Sided" { | |
Properties { | |
_Color ("Main Color", Color) = (1,1,1,1) | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
} | |
Category { | |
Lighting Off | |
ZWrite On | |
Cull Off | |
SubShader { |
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#!/usr/bin/env python | |
# | |
# Google Cardboard Camera extractor | |
# Extracts audio and second image from the XMP header in Cardboard Camera images | |
# Requires python-xmp-toolkit ( pip install python-xmp-toolkit ) | |
# | |
# Usage: | |
# $ carboardcam_extract.py myimage_vr.jpg | |
# | |
# Creates two new files - myimage_vr_audio.mp4 and myimage_vr_righteye.jpg |
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using UnityEngine; | |
using UnityEngine.EventSystems; | |
//by Ralph Barbagallo | |
//www.flarb.com | |
//www.ralphbarbagallo.com | |
//@flarb | |
public class VRInputModule : BaseInputModule { |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
/* | |
http://forum.unity3d.com/threads/adjustable-character-spacing-free-script.288277/ | |
Unity 5.1 and 5.2.2+ compatible | |
Produces an simple tracking/letter-spacing effect on UI Text components. |
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