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Christmas story | |
It’s a wonderful Life | |
National Lampoons christmas | |
Home Alone | |
Nightmare Before Christmas | |
Miracle on 34th Street | |
Elf | |
The Santa Clause | |
Muppet Christmas Carol | |
Grinch Stole Christmas (Live Action) |
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using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.Callbacks; | |
using System.Collections; | |
public class PCSAssetPlatformSwapper : MonoBehaviour { | |
/// <summary> | |
/// The name of the sprite collection. | |
/// NOTE: THIS IS AUTOMATICALLY SET FOR US WHEN WE MODIFY THE SPRITE BY 'PCSAssetPlatformSwapperEditor' | |
/// </summary> |
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/** | |
File: | |
BaseComponent.js | |
Created By: | |
Mario Gonzalez | |
Project : | |
FlexGame | |
Abstract: | |
Components work by effectively 'hi-jacking' properties of their attachedGameObject. | |
These properties can by functions, or non-primitive data types. |
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[{"id":"846196252072634_682947104","application":{"name":"PCH Cash Slots","namespace":"cashslots","id":"518795561510655"},"to":{"name":"Mario Gonzalez","id":"682947104"},"from":{"name":"Mario Gonzalez","id":"100000200542306"},"data":"{amount:10}","message":"(Message) Send me 10 chips!","created_time":"2014-03-26T03:32:38+0000"},{"id":"292506900904528_682947104","application":{"name":"PCH Cash Slots","namespace":"cashslots","id":"518795561510655"},"to":{"name":"Mario Gonzalez","id":"682947104"},"from":{"name":"Mario Gonzalez","id":"100000200542306"},"data":"{Chips:90}","message":"123","created_time":"2014-03-24T16:04:22+0000"}] |
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using UnityEngine; | |
using System.Collections; | |
/// <summary> | |
/// This is a temporary fix for using Dynamic fonts on this project | |
/// retinaProUtil checks to see if this component exist, if it doesn't it adds it - this component then scales the font | |
/// It is a makeshift solution to a temporary problem, while an update to RetinaPro is awaited | |
/// </summary> | |
public class RetinaProDynamicFontTempFix : MonoBehaviour { | |
public void FixLabel( UILabel label ) { |
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/// Creating a dynamic 3D ribbon which moves towards a changing position each frame | |
/// Author Mario Gonzalez | |
using UnityEngine; | |
using System.Collections; | |
using System.Text; | |
public class RibbonMeshNotSharedVertices { | |
private Mesh mesh; | |
// Mesh Components | |
private Vector3[] vertices; |
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/// Drawing a single quad in UNITY | |
/// Author: Mario Gonzalez | |
using UnityEngine; | |
using System.Collections; | |
public class SingleQuad : MonoBehaviour { | |
public Transform target; | |
public float width = 1; | |
public float height = 1; | |
public int len = 1; |
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN" | |
"http://www.w3.org/TR/html4/strict.dtd"> | |
<html lang="en"> | |
<head> | |
<meta http-equiv="content-type" content="text/html; charset=utf-8"> | |
<meta http-equiv="refresh" content="0;URL=http://lionplex.net/"> | |
<title>NYK</title> | |
</head> | |
<body></body> | |
</html> |
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using UnityEngine; | |
using System.Collections; | |
public class Boid : MonoBehaviour { | |
// Position | |
public Vector3 position; | |
private Vector3 _previousPosition; | |
// State |
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using namespace ci; | |
using namespace ci::app; | |
static const int FBO_WIDTH = 800, FBO_HEIGHT = 600; | |
static cinder::gl::Fbo mFBO1; | |
static cinder::gl::Fbo mFBO2; | |
static cinder::gl::GlslProgRef mShader; | |
void RibbonPaintMacApp::setup() { | |
_shouldDrawToFBO = false; | |
_colorManager.setInitialState( ColorModeType::ColorModeTypeAlphaBlend1 ); |