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| using System; | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEditor.Callbacks; | |
| public class BuildPostprocessor | |
| { | |
| [PostProcessBuild] | |
| public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) | |
| { |
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| using System.Linq; | |
| using System.Text.RegularExpressions; | |
| using UnityEditor; | |
| using UnityEngine; | |
| namespace Onoty3D | |
| { | |
| enum UVType | |
| { | |
| //UV1, |
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| struct VertexInput { | |
| float4 vertex : POSITION; | |
| float4 color : COLOR; //★ | |
| float3 normal : NORMAL; | |
| float4 tangent : TANGENT; | |
| float2 texcoord0 : TEXCOORD0; | |
| }; | |
| --- |
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| Shader "Onoty3D/Unlit/PlanarDecal" | |
| { | |
| Properties | |
| { | |
| _Color("Color", Color) = (1, 1, 1, 1) | |
| _MainTex("MainTex", 2D) = "white" {} | |
| _DecalColor("Decal Color", Color) = (1, 1, 1, 1) | |
| _DecalTex("Decal", 2D) = "white" {} | |
| [KeywordEnum(X, Y, Z)] _Planar ("Decal Planar", int) = 0 | |
| [KeywordEnum(Front, Back, Both)] _Side ("Decal Side", int) = 0 |
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| using System; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| namespace Onoty3D.VoxelGenerator.Scripts | |
| { | |
| [Serializable] | |
| public class InsideChecker | |
| { | |
| //生成したボクセルに設定するレイヤー |
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| using System.Collections.Generic; | |
| using Es.InkPainter; | |
| using UnityEngine; | |
| namespace Onoty3D | |
| { | |
| public class ParticlePainter : MonoBehaviour | |
| { | |
| public Brush Brush = null; | |
| public ParticleSystem Particle; |
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| Shader "PronamaChan/Toon/Lit Decal" { | |
| Properties { | |
| _Color("Main Color", Color) = (0.5,0.5,0.5,1) | |
| _DecalColor ("Decal Color", Color) = (0.5,0.5,0.5,1) | |
| _MainTex ("Base (RGB)", 2D) = "white" {} | |
| _DecalTex("Decal (RGBA)", 2D) = "black" {} | |
| _Ramp ("Toon Ramp (RGB)", 2D) = "gray" {} | |
| [Enum(OFF,0,FRONT,1,BACK,2)] _CullMode("Cull Mode", int) = 2 //OFF/FRONT/BACK | |
| } |
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEngine; | |
| namespace Onoty3D | |
| { | |
| public class BlendShapeValueChangerYuno : MonoBehaviour | |
| { | |
| /// <summary> |
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| Shader "Onoty3D/Toon/Lit ZowaZowa" { | |
| Properties{ | |
| _Color("Main Color", Color) = (0.5,0.5,0.5,1) | |
| _MainTex("Base (RGB)", 2D) = "white" {} | |
| _Ramp("Toon Ramp (RGB)", 2D) = "gray" {} | |
| [Enum(OFF,0,FRONT,1,BACK,2)] _CullMode("Cull Mode", int) = 2 //OFF/FRONT/BACK | |
| _YBorder("YBorder", float) = 0 | |
| _YRange("YRange", float) = 0.005 | |
| _Volume("Volume", float) = 0.001 |
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| using System.Linq; | |
| using UnityEngine; | |
| namespace PronamaChan | |
| { | |
| public class TongueMorph : MonoBehaviour | |
| { | |
| private class DefaultVertex | |
| { | |
| public int Index { get; set; } |
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