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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
namespace NakaSis | |
{ | |
public class FaceUpdate : MonoBehaviour | |
{ | |
public SkinnedMeshRenderer EyeBall; | |
public SkinnedMeshRenderer Face; |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
namespace UnityChan | |
{ | |
public class FaceUpdate2 : MonoBehaviour | |
{ | |
public SkinnedMeshRenderer BlwDef; | |
public SkinnedMeshRenderer EyeDef; |
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using UnityEngine; | |
namespace PronamaChan | |
{ | |
public class EyeSettings : MonoBehaviour | |
{ | |
public Transform EyeL; | |
public Transform EyeR; | |
public SkinnedMeshRenderer SkinnedMesh; | |
public Material TransparentMaterial; //ハイライトを消すときの代替用マテリアル |
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using System; | |
using System.Collections.Generic; | |
namespace HaikuProgram | |
{ | |
internal class Program | |
{ | |
private static void Main(string[] args) | |
{ | |
while (true) |
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using System.Collections.Generic; | |
using System.Linq; | |
using System.Text.RegularExpressions; | |
using UnityEngine; | |
namespace PronamaChan | |
{ | |
public class HairExtender : MonoBehaviour | |
{ | |
//後髪上部伸縮値 |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
namespace PronamaChan | |
{ | |
public class FaceUpdate : MonoBehaviour | |
{ | |
public SkinnedMeshRenderer SkinnedMeshRenderer; |
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