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@onotchi
onotchi / FaceUpdate.cs
Created May 11, 2017 12:26
中野シスターズの表情を変化させる
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NakaSis
{
public class FaceUpdate : MonoBehaviour
{
public SkinnedMeshRenderer EyeBall;
public SkinnedMeshRenderer Face;
@onotchi
onotchi / FaceUpdate2.cs
Created May 11, 2017 12:25
ユニティちゃんの表情を変化させる
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityChan
{
public class FaceUpdate2 : MonoBehaviour
{
public SkinnedMeshRenderer BlwDef;
public SkinnedMeshRenderer EyeDef;
@onotchi
onotchi / EyeSettings.cs
Created May 11, 2017 12:21
プロ生ちゃんの瞳を操作する
using UnityEngine;
namespace PronamaChan
{
public class EyeSettings : MonoBehaviour
{
public Transform EyeL;
public Transform EyeR;
public SkinnedMeshRenderer SkinnedMesh;
public Material TransparentMaterial; //ハイライトを消すときの代替用マテリアル
@onotchi
onotchi / Program.cs
Created May 11, 2017 12:16
少し斜め上を行く俳句プログラミング
using System;
using System.Collections.Generic;
namespace HaikuProgram
{
internal class Program
{
private static void Main(string[] args)
{
while (true)
@onotchi
onotchi / HairExtender.cs
Created May 11, 2017 12:12
プロ生ちゃんの髪を伸ばす
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
namespace PronamaChan
{
public class HairExtender : MonoBehaviour
{
//後髪上部伸縮値
@onotchi
onotchi / FaceUpdate.cs
Last active May 11, 2017 12:08
プロ生ちゃんの表情を変化させる。
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace PronamaChan
{
public class FaceUpdate : MonoBehaviour
{
public SkinnedMeshRenderer SkinnedMeshRenderer;