This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
import requests | |
class HoverException(Exception): | |
pass | |
class HoverAPI(object): | |
def __init__(self, username, password): | |
params = {"username": username, "password": password} | |
r = requests.post("https://www.hover.com/api/login", params=params) |
<?php | |
# PHP FCGI to Extend NGINX WebDAV | |
# Written by Jason LaPorte ([email protected]) | |
# | |
# Copyright (C) 2009 Agora Games, Inc. | |
# | |
# This software is provided 'as-is', without any express or implied warranty. | |
# In no event will the authors be held liable for any damages arising from the | |
# use of this software. |
import requests | |
class HoverException(Exception): | |
pass | |
class HoverAPI(object): | |
def __init__(self, username, password): | |
params = {"username": username, "password": password} | |
r = requests.post("https://www.hover.com/api/login", params=params) |
#! /bin/bash | |
GCC_VERSION="5.2.0" | |
WORKDIR="$HOME/src/" | |
INSTALLDIR="/platform" | |
## NOTE: XCode must be installed (through App Store) and the following run to install command-line tools. | |
## THIS IS IMPORTANT! Among other things, it creates '/usr/include' and installs the system header files. | |
# xcode-select --install |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
<!doctype html> | |
<!-- | |
WARNING! | |
You probably shouldn't use this technique since images never show up | |
if the script isn't loaded for one reason or another. Some reasons: | |
- The content is viewed using a RSS reader | |
- The content is viewed with a read-it-later service | |
- The user has a flaky connection (hotel wifi, Dutch train, etc) | |
--> |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |