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@openube
openube / _hover_example.py
Created December 6, 2016 20:11 — forked from dankrause/_hover_example.py
Example code to use the (unofficial, unsupported, undocumented) hover.com DNS API.
import requests
class HoverException(Exception):
pass
class HoverAPI(object):
def __init__(self, username, password):
params = {"username": username, "password": password}
r = requests.post("https://www.hover.com/api/login", params=params)
anonymous
anonymous / webdav-extensions.php
Created October 15, 2014 20:09
webdav-extensions.php PHP FCGI script to Extend NGINX WebDAV by Joan LaPorte (plus some fixes from me)
<?php
# PHP FCGI to Extend NGINX WebDAV
# Written by Jason LaPorte ([email protected])
#
# Copyright (C) 2009 Agora Games, Inc.
#
# This software is provided 'as-is', without any express or implied warranty.
# In no event will the authors be held liable for any damages arising from the
# use of this software.
@dankrause
dankrause / _hover_example.py
Last active September 10, 2024 19:45
Example code to use the (unofficial, unsupported, undocumented) hover.com DNS API.
import requests
class HoverException(Exception):
pass
class HoverAPI(object):
def __init__(self, username, password):
params = {"username": username, "password": password}
r = requests.post("https://www.hover.com/api/login", params=params)
@jeetsukumaran
jeetsukumaran / build-gcc.sh
Last active May 6, 2024 18:18
Build and Install GCC Suite from Scratch
#! /bin/bash
GCC_VERSION="5.2.0"
WORKDIR="$HOME/src/"
INSTALLDIR="/platform"
## NOTE: XCode must be installed (through App Store) and the following run to install command-line tools.
## THIS IS IMPORTANT! Among other things, it creates '/usr/include' and installs the system header files.
# xcode-select --install
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active November 5, 2024 18:44
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@aemkei
aemkei / LICENSE.txt
Last active November 3, 2024 11:50 — forked from 140bytes/LICENSE.txt
Binary Tetris - 140byt.es
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
Version 2, December 2004
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE>
Everyone is permitted to copy and distribute verbatim or modified
copies of this license document, and changing it is allowed as long
as the name is changed.
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
@vasilisvg
vasilisvg / responsive-context-images.html
Created September 7, 2011 10:50
Responsive context aware images without cookies or server logic
<!doctype html>
<!--
WARNING!
You probably shouldn't use this technique since images never show up
if the script isn't loaded for one reason or another. Some reasons:
- The content is viewed using a RSS reader
- The content is viewed with a read-it-later service
- The user has a flaky connection (hotel wifi, Dutch train, etc)
-->
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n