This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
using System.Text; | |
namespace Orange.SpotifyTools | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// SimpleSendKeys.cpp | |
// | |
// (c) orange_in_space, 2018 | |
// Licence: CC0 | |
// | |
// HowToUse: | |
// SimpleSendKeys.exe VK_keycode(in Hex) | |
// | |
// Build: | |
// VC++2017 "/SUBSYSTEM:WINDOWS" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
namespace CsRustResultModoki_orange | |
{ | |
// | |
// Rust Result<T, E> in C# ? |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class HTU | |
{ | |
public void Test() | |
{ | |
int a = 10;//IComparable | |
int b = 42;//IComparable | |
//こう書くよりも | |
//if (a == b) | |
//{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
// | |
// 自信ない><; | |
// | |
namespace uruudoshi | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Runtime.InteropServices; | |
namespace ConsoleClipboard | |
{ | |
class Program | |
{ | |
static void Main(string[] args) | |
{ | |
string text = "てすと!><"; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Runtime.InteropServices; | |
namespace Orange.Fragment | |
{ | |
//please give it a name you like to namespace><; | |
//a kind of Clipboard.SetText(), Win32API version | |
//(C) orange_in_space |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
namespace RefCounterModokiDev | |
{ | |
public interface IRefCounterInterface | |
{ |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System.Collections.Generic; | |
namespace Orange.Fragment | |
{ | |
// | |
// File Common Dialogs Filter Support Class !><; | |
// (C) orange_in_space | |
// Licence: CC0 | |
// | |
// OpenFileDialogとかのフィルターの文字列ってエレガントじゃないので直接書かないでいいように作った微妙なクラス>< |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.ComponentModel; | |
using System.Diagnostics; | |
using System.Linq; | |
using System.Runtime.InteropServices; | |
namespace EmptyWorkingSetCommand | |
{ | |
class Program |
OlderNewer