(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
*.acn | |
*.acr | |
*.alg | |
*.aux | |
*.bak | |
*.bbl | |
*.bcf | |
*.blg | |
*.brf | |
*.bst |
// add child view | |
UIViewController* controller = [self.storyboard instantiateViewControllerWithIdentifier:@"test"]; | |
[self addChildViewController:controller]; | |
controller.view.frame = CGRectMake(0, 44, 320, 320); | |
[self.view addSubview:controller.view]; | |
[controller didMoveToParentViewController:self]; | |
// remove child view | |
UIViewController *vc = [self.childViewControllers lastObject]; | |
[vc.view removeFromSuperview]; |
# xcode-build-bump.sh | |
# @desc Auto-increment the build number every time the project is run. | |
# @usage | |
# 1. Select: your Target in Xcode | |
# 2. Select: Build Phases Tab | |
# 3. Select: Add Build Phase -> Add Run Script | |
# 4. Paste code below in to new "Run Script" section | |
# 5. Drag the "Run Script" below "Link Binaries With Libraries" | |
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) |
- (void)viewDidLoad | |
{ | |
[super viewDidLoad]; | |
[[NSNotificationCenter defaultCenter] addObserver:self | |
selector:@selector(keyboardWillShow:) | |
name:UIKeyboardWillShowNotification | |
object:nil]; | |
[[NSNotificationCenter defaultCenter] addObserver:self | |
selector:@selector(keyboardWillHide:) |
#!/bin/sh | |
#ID='A16FF353-8441-459E-A50C-B071F53F51B7' # Xcode 6.2 | |
ID='992275C1-432A-4CF7-B659-D84ED6D42D3F' # Xcode 6.3 | |
PLIST_BUDDY=/usr/libexec/PlistBuddy | |
function add_compatibility() { | |
"$PLIST_BUDDY" -c "Add DVTPlugInCompatibilityUUIDs:10 string $2" \ | |
"$1/Contents/Info.plist" |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/** | |
* <b>Helper class to print any object you want</b> | |
*/ | |
public class PrintMe { | |
static StringBuilder result; | |
static String newLine = System.getProperty("line.separator"); | |
static ConcurrentLinkedQueue<Object> objects = new ConcurrentLinkedQueue<Object>(); | |
private PrintMe() { | |
} |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class Bezier3D : MonoBehaviour | |
{ | |
public Vector3 start = new Vector3(0, 0, 0); | |
public Vector3 end = new Vector3(1, 1, 0); | |
public Vector3 handle1 = new Vector3(0, 1, 0); | |
public Vector3 handle2 = new Vector3(1, 0, 0); |
I've moved this gist to https://github.com/phynet/iOS-Schemes please check it there ;)
#build.gradle | |
# | |
# compile 'io.reactivex:rxandroid:1.0.1' | |
# compile 'io.reactivex:rxjava:1.0.14' | |
# compile 'io.reactivex:rxjava-math:1.0.0' | |
# compile 'com.jakewharton.rxbinding:rxbinding:0.2.0' | |
# rxjava | |
-keep class rx.schedulers.Schedulers { | |
public static <methods>; |