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import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import java.util.*;
import java.awt.image.BufferedImage;
public class AnimationRB1 extends JFrame implements
ActionListener, ChangeListener {
public class ListNode
{
private int data;
private ListNode next;
public ListNode()
{
data = 0;
next = null;
import java.util.*;
/**
* Write a description of class Dice here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class DiceRandom
{
Random rn = new Random();
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Balloon {
private int x = 50;
private int y = 50;
private int diameter = 20;
public void moveRight(int xStep) {
x = x + xStep;
public class TowersOfHanoi
{
public int[][] pegs = new int[3][8];
public void setUp(int discs) {
for (int x = 0; x < discs; x++) {
pegs[0][x] = discs - x;
}
public class PascalsTriangle {
public int pascal (int n, int r) {
int ans;
if (r == 0 || r == n) {
ans = 1;
}
if (r == 1 || r == n - 1) {
ans = n;
}
else {
public class Fibonacci {
public int fib (int n) {
int ans;
if (n <= 2) {
ans = 1;
}
else {
ans = fib (n-1) + fib (n-2);
}
return ans;
@ornirus
ornirus / GUI.java
Last active August 29, 2015 14:15
Simulation
package com.company;
/**
* Created by User on 2/10/15.
*/
import sun.jvm.hotspot.utilities.BitMap;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public int factorial (int n) {
int ans;
if (n < 2) {
ans = 1;
}
else {
ans = n * factorial (n-1);
}
return ans;
}
@ornirus
ornirus / Alex'sVer.java
Last active October 11, 2016 10:47
GOL
package com.company;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import java.util.*;
public class GameOfLife extends JFrame
{