Skip to content

Instantly share code, notes, and snippets.

View ourui's full-sized avatar

Ourui ourui

  • iQIYI
  • ShangHai. China
View GitHub Profile
@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active May 17, 2025 08:47
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
@gabrielfalcao
gabrielfalcao / tcp-socket-error-codes-errno.txt
Last active February 19, 2025 18:47
TCP socket error codes
0 = Success
1 = Operation not permitted
2 = No such file or directory
3 = No such process
4 = Interrupted system call
5 = Input/output error
6 = No such device or address
7 = Argument list too long
8 = Exec format error
@krzysztofzablocki
krzysztofzablocki / gist:4396302
Last active November 24, 2021 19:17
Set symbol breakpoint on objc_msgSend then setup this debug command to log all methods called in iOS Simulator. If you want to do device debugging change esp+4 register to r0, esp+8 to r1 Found long ago somewhere on stackoverflow.
expr -- (void)printf("[%s, %s]\n",(char *) object_getClassName(*(long*)($esp+4)), (char *) *(long *)($esp+8) )
expr -- (void)printf("[%s %s]\n",(char *) object_getClassName(*(long*)($rdi)), (char *)($rsi))
@hfossli
hfossli / UIScrollView+ScrollsToTop.h
Last active December 27, 2016 22:17
A simple way to make sure there is only one scrollview which is able to scroll to top at a time
#import <UIKit/UIKit.h>
@interface UIScrollView (ScrollsToTop)
+ (void)forceNewViewsDefaultValueForScrollsToTop;
+ (void)makeOnlyThisScrollViewScrollToTopOnStatusBarTap:(UIScrollView *)scrollView;
- (void)makeOnlyThisScrollViewScrollToTopOnStatusBarTap;
@end
@marco-we
marco-we / lldbprintstring
Created June 1, 2016 13:19
lldb print string
if you want to print an char* via lldb, lldb only prints the first about 300 characters. to print the complete one just type:
`set set target.max-string-summary-length 10000`
in the lldb command line. now the first 10000 characters are print via:
`p someCharPointer`
(source: http://www.web0.at/lldb-print-complete-char-string/)
@maxcampolo
maxcampolo / NativeWebView.swift
Created July 28, 2016 13:58
WKWebView setup to make a web page adopt native behavior.
import WebKit
class NativeWebViewController: UIViewController {
let viewportScriptString = "var meta = document.createElement('meta'); meta.setAttribute('name', 'viewport'); meta.setAttribute('content', 'width=device-width'); meta.setAttribute('initial-scale', '1.0'); meta.setAttribute('maximum-scale', '1.0'); meta.setAttribute('minimum-scale', '1.0'); meta.setAttribute('user-scalable', 'no'); document.getElementsByTagName('head')[0].appendChild(meta);"
let disableSelectionScriptString = "document.documentElement.style.webkitUserSelect='none';"
let disableCalloutScriptString = "document.documentElement.style.webkitTouchCallout='none';"
override func viewDidLoad() {
// 1 - Make user scripts for injection
@agentsim
agentsim / highsierra_bootable.sh
Created June 10, 2017 02:23
Create bootable ISO from HighSierra Installer
# Generate a BaseSystem.dmg with 10.13 Install Packages
hdiutil attach /Applications/Install\ macOS\ 10.13\ Beta.app/Contents/SharedSupport/InstallESD.dmg -noverify -mountpoint /Volumes/highsierra
hdiutil create -o /tmp/HighSierraBase.cdr -size 7316m -layout SPUD -fs HFS+J
hdiutil attach /tmp/HighSierraBase.cdr.dmg -noverify -mountpoint /Volumes/install_build
asr restore -source /Applications/Install\ macOS\ 10.13\ Beta.app/Contents/SharedSupport/BaseSystem.dmg -target /Volumes/install_build -noprompt -noverify -erase
cp -R /Volumes/highsierra/Packages /Volumes/OS\ X\ Base\ System/System/Installation
hdiutil detach /Volumes/OS\ X\ Base\ System/
hdiutil detach /Volumes/highsierra/
mv /tmp/HighSierraBase.cdr.dmg /tmp/BaseSystem.dmg
@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active May 9, 2025 09:50
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@Einstrasse
Einstrasse / bits-stdc++.h
Created December 3, 2019 14:52
bits/stdc++.h header file
// C++ includes used for precompiling -*- C++ -*-
// Copyright (C) 2003-2015 Free Software Foundation, Inc.
//
// This file is part of the GNU ISO C++ Library. This library is free
// software; you can redistribute it and/or modify it under the
// terms of the GNU General Public License as published by the
// Free Software Foundation; either version 3, or (at your option)
// any later version.