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@smswz
smswz / GridLayout.swift
Last active July 3, 2023 15:51
A simple custom grid UICollectionViewLayout
// MIT License
//
// Copyright (c) 2016 stable|kernel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@gregheo
gregheo / objc-dispatch-demo.swift
Created December 5, 2017 04:27
Swift Unboxed: @objc and dynamic dispatch
/*
@objc and dynamic dispatch demo
From the article "@objc, Swift, and the Depths of Dynamic Dispatch"
https://swiftunboxed.com/interop/objc-dynamic/
*/
import Foundation
class ToObjcOrNotObjc {
@discardableResult
@SheldonWangRJT
SheldonWangRJT / Map, FlatMap (CompactMap), Reduce, Filter & Sort.md
Last active March 21, 2022 20:04
Swift Map, FlatMap (CompactMap), Reduce, Filter & Sort

High Order Functions in iOS Swift

Written by Sheldon, please find me with #iOSBySheldon in Github, Youtube, Facebook, etc.

It is exaggerating to say we don't need to use for loop or while loop any more but we can take advantage of the Swift language built in functions to do loops. If I give you a question now. Q: Assuming we have an optional nested array, please calculate the production of the values that are less than 5. let numbers: [[Int]?] = [[1, 3], nil, [2], [5, 10], nil, [4]], what is your best approach to do it?

And you know the solution that I am talking about is following Swift functions:

  1. Map
  2. FlatMap / CompactMap
@verebes1
verebes1 / RealmCascadeDeletion.swift
Last active March 6, 2024 19:47
Realm Cascade Deletion in Swift
import RealmSwift
import Realm
protocol CascadeDeleting {
func delete<S: Sequence>(_ objects: S, cascading: Bool) where S.Iterator.Element: Object
func delete<Entity: Object>(_ entity: Entity, cascading: Bool)
}
extension Realm: CascadeDeleting {
func delete<S: Sequence>(_ objects: S, cascading: Bool) where S.Iterator.Element: Object {
@mgrider
mgrider / prepare_icons.sh
Last active June 27, 2023 22:02 — forked from alvinthen/prepare_icons.sh
Make all app icons with imagemagick, iOS and Android
#!/bin/sh
base=$1
if [ -z $base ]
then
echo No argument given
else
##
## iOS files
convert "$base" -resize 20x20! "Icon-20.png"