- ⎋ (escape):
U+238B - ⇥ (tab):
U+21E5 - ⇪ (caps lock):
U+21EA - ⇧ (shift):
U+21E7 - ⌃ (control):
U+2303 - ⌥ (option):
U+2325 - (Apple):
U+F8FF(in some Apple-provided fonts only) - ⌘ (command):
U+2318
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //This is based on a shader from https://alastaira.wordpress.com/2014/12/30/adding-shadows-to-a-unity-vertexfragment-shader-in-7-easy-steps/ | |
| Shader "Custom/MobileARShadow" | |
| { | |
| SubShader { | |
| Pass { | |
| // 1.) This will be the base forward rendering pass in which ambient, vertex, and | |
| // main directional light will be applied. Additional lights will need additional passes | |
| // using the "ForwardAdd" lightmode. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| set cut_paste_input [stack 0] | |
| push $cut_paste_input | |
| Group { | |
| name CornerPinOffset | |
| tile_color 0x9073adff | |
| addUserKnob {20 PinControl} | |
| addUserKnob {26 CornerPinControls l "" +STARTLINE T "<font size=5><b>Corner Pin Data</b></font>"} | |
| addUserKnob {20 CornerPinData l "" +STARTLINE n 1} | |
| addUserKnob {41 to1 T cpMaster.to1} | |
| addUserKnob {41 enable1 -STARTLINE T cpMaster.enable1} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| //Moebius transformations in 3d, by reverse stereographic projection to the 3-sphere, | |
| //rotation in 4d space, and projection back. | |
| //by Daniel Piker 09/08/20 | |
| //Feel free to use, adapt and reshare. I'd appreciate a mention if you post something using this. | |
| //You can also now find this transformation as a component in Grasshopper/Rhino | |
| //I first wrote about these transformations here: | |
| //https://spacesymmetrystructure.wordpress.com/2008/12/11/4-dimensional-rotations/ | |
| //If you want to transform about a given circle. Points on the circle and its axis stay on those curves. | |
| //You can skip these 2 lines if you want to always use the origin centred unit circle. |
OlderNewer